]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_items.qc
Get rid of if not, step 1.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_items.qc
index fcc8c0cf30d5d6b9c955b47618909592deaa7a45..ab4505ae599f65a46dd0efd5550f4c5cc131e7c5 100644 (file)
@@ -601,7 +601,7 @@ float Item_GiveTo(entity item, entity player)
        if (player.switchweapon == w_getbestweapon(player))
                _switchweapon = TRUE;
 
-       if not(player.weapons & WepSet_FromWeapon(player.switchweapon))
+       if (!(player.weapons & WepSet_FromWeapon(player.switchweapon)))
                _switchweapon = TRUE;
 
        pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL);
@@ -680,7 +680,7 @@ void Item_Touch (void)
                }
        }
 
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return;
        if (other.deadflag)
                return;
@@ -723,7 +723,7 @@ void Item_Touch (void)
 
        if (self.classname == "droppedweapon")
                remove (self);
-       else if not(self.spawnshieldtime)
+       else if (!self.spawnshieldtime)
                return;
        else
        {
@@ -869,7 +869,7 @@ float commodity_pickupevalfunc(entity player, entity item)
        {
                wi = get_weaponinfo(i);
 
-               if not(player.weapons & WepSet_FromWeapon(i))
+               if (!(player.weapons & WepSet_FromWeapon(i)))
                        continue;
 
                if(wi.items & IT_SHELLS)
@@ -1486,7 +1486,7 @@ void target_items_use (void)
                return;
        }
 
-       if not(IS_PLAYER(activator))
+       if (!IS_PLAYER(activator))
                return;
        if(activator.deadflag != DEAD_NO)
                return;
@@ -1859,7 +1859,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                                {
                                        wi = get_weaponinfo(j);
                                        if(wi.weapon)
-                                               if not(wi.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+                                               if (!(wi.spawnflags & WEP_FLAG_MUTATORBLOCKED))
                                                        got += GiveWeapon(e, j, op, val);
                                }
                        case "allammo":
@@ -1943,7 +1943,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                if(wi.weapon)
                {
                        POSTGIVE_WEAPON(e, j, "weapons/weaponpickup.wav", string_null);
-                       if not(save_weapons & WepSet_FromWeapon(j))
+                       if (!(save_weapons & WepSet_FromWeapon(j)))
                                if(e.weapons & WepSet_FromWeapon(j))
                                        weapon_action(wi.weapon, WR_PRECACHE);
                }
@@ -1975,7 +1975,7 @@ float GiveItems(entity e, float beginarg, float endarg)
        else
                e.superweapons_finished += time;
 
-       if not(e.weapons & WepSet_FromWeapon(e.switchweapon))
+       if (!(e.weapons & WepSet_FromWeapon(e.switchweapon)))
                _switchweapon = TRUE;
        if(_switchweapon)
                W_SwitchWeapon_Force(e, w_getbestweapon(e));