+void Item_PreDraw()
+{SELFPARAM();
+ vector org;
+ float alph;
+ org = getpropertyvec(VF_ORIGIN);
+ if(!checkpvs(org, self)) // this makes sense as long as we don't support recursive warpzones
+ alph = 0;
+ else if(self.fade_start)
+ alph = bound(0, (self.fade_end - vlen(org - self.origin - 0.5 * (self.mins + self.maxs))) / (self.fade_end - self.fade_start), 1);
+ else
+ alph = 1;
+ //printf("%v <-> %v\n", view_origin, self.origin + 0.5 * (self.mins + self.maxs));
+ if(self.ItemStatus & ITS_AVAILABLE)
+ self.alpha = alph;
+ if(alph <= 0)
+ self.drawmask = 0;
+ else
+ self.drawmask = MASK_NORMAL;
+}
+