-#if defined(CSQC)
- #include "../dpdefs/csprogsdefs.qh"
- #include "../common/util.qh"
- #include "../common/buffs.qh"
- #include "../common/weapons/weapons.qh"
- #include "../client/autocvars.qh"
- #include "../client/movetypes.qh"
- #include "../client/main.qh"
- #include "../csqcmodellib/common.qh"
- #include "../csqcmodellib/cl_model.qh"
- #include "t_items.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../dpdefs/progsdefs.qh"
- #include "../dpdefs/dpextensions.qh"
- #include "../warpzonelib/util_server.qh"
- #include "../common/constants.qh"
- #include "../common/util.qh"
- #include "../common/monsters/monsters.qh"
- #include "../common/weapons/weapons.qh"
+#include "t_items.qh"
+
+#include "../common/items/all.qc"
+
+#if defined(SVQC)
+ #include "_all.qh"
+
+ #include "g_subs.qh"
+ #include "waypointsprites.qh"
+
+ #include "bot/bot.qh"
+ #include "bot/waypoints.qh"
+
+ #include "mutators/mutators_include.qh"
+
+ #include "weapons/common.qh"
+ #include "weapons/selection.qh"
#include "weapons/weaponsystem.qh"
- #include "t_items.qh"
- #include "autocvars.qh"
- #include "constants.qh"
- #include "defs.qh"
- #include "../common/notifications.qh"
+
+ #include "../common/constants.qh"
#include "../common/deathtypes.qh"
- #include "mutators/mutators_include.qh"
+ #include "../common/notifications.qh"
+ #include "../common/util.qh"
+
+ #include "../common/monsters/all.qh"
+
+ #include "../common/weapons/all.qh"
+
+ #include "../warpzonelib/util_server.qh"
#endif
#ifdef CSQC
#endif
#ifdef SVQC
-float ItemSend(entity to, float sf)
+bool ItemSend(entity to, int sf)
{
if(self.gravity)
sf |= ISF_DROP;
float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax, float mode)
{
- if (!item.ammotype)
+ if (!item.(ammotype))
return false;
if (item.spawnshieldtime)
{
- if ((player.ammotype < ammomax) || item.pickup_anyway)
+ if ((player.(ammotype) < ammomax) || item.pickup_anyway)
{
- player.ammotype = bound(player.ammotype, ammomax, player.ammotype + item.ammotype);
+ player.(ammotype) = bound(player.(ammotype), ammomax, player.(ammotype) + item.(ammotype));
goto YEAH;
}
}
else if(g_weapon_stay == 2)
{
- float mi = min(item.ammotype, ammomax);
- if (player.ammotype < mi)
+ float mi = min(item.(ammotype), ammomax);
+ if (player.(ammotype) < mi)
{
- player.ammotype = mi;
+ player.(ammotype) = mi;
goto YEAH;
}
}
return 1;
}
+.entity itemdef;
+
void Item_Touch (void)
{
entity e, head;
self.invincible_finished = max(0, self.invincible_finished - time);
self.superweapons_finished = max(0, self.superweapons_finished - time);
}
-
- if(!Item_GiveTo(self, other))
+ entity it = self.itemdef;
+ bool gave = (it && it.instanceOfPickup) ? ITEM_HANDLE(Pickup, it, self, other) : Item_GiveTo(self, other);
+ if (!gave)
{
if (self.classname == "droppedweapon")
{
if (self.classname == "droppedweapon")
remove (self);
- else if (!self.spawnshieldtime)
- return;
- else
+ else if (self.spawnshieldtime)
{
if(self.team)
{
float weapon_pickupevalfunc(entity player, entity item)
{
- float c, j, position;
+ float c;
// See if I have it already
if(item.weapons & ~player.weapons)
if( bot_custom_weapon && c )
{
// Find the highest position on any range
- position = -1;
- for(j = 0; j < WEP_LAST ; ++j){
+ int position = -1;
+ for (int j = 0; j < WEP_LAST ; ++j){
if(
bot_weapons_far[j] == item.weapon ||
bot_weapons_mid[j] == item.weapon ||
return;
}
}
+
+void StartItemA (entity a)
+{
+ self.itemdef = a;
+ StartItem(a.m_model, a.m_sound, a.m_respawntime(), a.m_respawntimejitter(), a.m_name, a.m_itemid, 0, a.m_itemflags, a.m_pickupevalfunc, a.m_botvalue);
+}
+
void spawnfunc_item_rockets (void) {
if(!self.ammo_rockets)
self.ammo_rockets = g_pickup_rockets;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_ammo_anyway;
- StartItem ("models/items/a_rockets.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "rockets", IT_ROCKETS, 0, 0, commodity_pickupevalfunc, 3000);
+ StartItemA (ITEM_Rockets);
}
-void spawnfunc_item_shells (void);
void spawnfunc_item_bullets (void) {
if(!weaponswapping)
if(autocvar_sv_q3acompat_machineshotgunswap)
self.ammo_nails = g_pickup_nails;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_ammo_anyway;
- StartItem ("models/items/a_bullets.mdl", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "bullets", IT_NAILS, 0, 0, commodity_pickupevalfunc, 2000);
+ StartItemA (ITEM_Bullets);
}
void spawnfunc_item_cells (void) {
self.ammo_cells = g_pickup_cells;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_ammo_anyway;
- StartItem ("models/items/a_cells.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "cells", IT_CELLS, 0, 0, commodity_pickupevalfunc, 2000);
+ StartItemA (ITEM_Cells);
}
void spawnfunc_item_plasma()
self.ammo_plasma = g_pickup_plasma;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_ammo_anyway;
- StartItem ("models/items/a_cells.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "plasma", IT_PLASMA, 0, 0, commodity_pickupevalfunc, 2000);
+ StartItemA (ITEM_Plasma);
}
void spawnfunc_item_shells (void) {
self.ammo_shells = g_pickup_shells;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_ammo_anyway;
- StartItem ("models/items/a_shells.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "shells", IT_SHELLS, 0, 0, commodity_pickupevalfunc, 500);
+ StartItemA (ITEM_Shells);
}
void spawnfunc_item_armor_small (void) {
self.max_armorvalue = g_pickup_armorsmall_max;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_armorsmall_anyway;
- StartItem ("models/items/item_armor_small.md3", "misc/armor1.wav", g_pickup_respawntime_short, g_pickup_respawntimejitter_short, "5 Armor", IT_ARMOR_SHARD, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
+ StartItemA (ITEM_ArmorSmall);
}
void spawnfunc_item_armor_medium (void) {
self.max_armorvalue = g_pickup_armormedium_max;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_armormedium_anyway;
- StartItem ("models/items/item_armor_medium.md3", "misc/armor10.wav", g_pickup_respawntime_medium, g_pickup_respawntimejitter_medium, "25 Armor", IT_ARMOR, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_MID);
+ StartItemA (ITEM_ArmorMedium);
}
void spawnfunc_item_armor_big (void) {
self.max_armorvalue = g_pickup_armorbig_max;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_armorbig_anyway;
- StartItem ("models/items/item_armor_big.md3", "misc/armor17_5.wav", g_pickup_respawntime_long, g_pickup_respawntimejitter_long, "50 Armor", IT_ARMOR, 0, 0, commodity_pickupevalfunc, 20000);
+ StartItemA (ITEM_ArmorBig);
}
void spawnfunc_item_armor_large (void) {
self.max_armorvalue = g_pickup_armorlarge_max;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_armorlarge_anyway;
- StartItem ("models/items/item_armor_large.md3", "misc/armor25.wav", g_pickup_respawntime_long, g_pickup_respawntimejitter_long, "100 Armor", IT_ARMOR, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
+ StartItemA (ITEM_ArmorLarge);
}
void spawnfunc_item_health_small (void) {
self.health = g_pickup_healthsmall;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_healthsmall_anyway;
- StartItem ("models/items/g_h1.md3", "misc/minihealth.wav", g_pickup_respawntime_short, g_pickup_respawntimejitter_short, "5 Health", IT_5HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
+ StartItemA (ITEM_HealthSmall);
}
void spawnfunc_item_health_medium (void) {
self.health = g_pickup_healthmedium;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_healthmedium_anyway;
- StartItem ("models/items/g_h25.md3", "misc/mediumhealth.wav", g_pickup_respawntime_short, g_pickup_respawntimejitter_short, "25 Health", IT_25HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_MID);
+ StartItemA (ITEM_HealthMedium);
}
void spawnfunc_item_health_large (void) {
self.health = g_pickup_healthlarge;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_healthlarge_anyway;
- StartItem ("models/items/g_h50.md3", "misc/mediumhealth.wav", g_pickup_respawntime_medium, g_pickup_respawntimejitter_medium, "50 Health", IT_25HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_MID);
+ StartItemA (ITEM_HealthLarge);
}
void spawnfunc_item_health_mega (void) {
- if(!self.max_health)
- self.max_health = g_pickup_healthmega_max;
- if(!self.health)
- self.health = g_pickup_healthmega;
- if(!self.pickup_anyway)
- self.pickup_anyway = g_pickup_healthmega_anyway;
- StartItem ("models/items/g_h100.md3", "misc/megahealth.wav", g_pickup_respawntime_long, g_pickup_respawntimejitter_long, "100 Health", IT_HEALTH, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
+ if(!self.max_health)
+ self.max_health = g_pickup_healthmega_max;
+ if(!self.health)
+ self.health = g_pickup_healthmega;
+ if(!self.pickup_anyway)
+ self.pickup_anyway = g_pickup_healthmega_anyway;
+ StartItemA (ITEM_HealthMega);
}
// support old misnamed entities
precache_sound("weapons/strength_fire.wav");
if(!self.strength_finished)
self.strength_finished = autocvar_g_balance_powerup_strength_time;
- StartItem ("models/items/g_strength.md3", "misc/powerup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Strength Powerup", IT_STRENGTH, 0, FL_POWERUP, generic_pickupevalfunc, 100000);
+ StartItemA (ITEM_Strength);
}
void spawnfunc_item_invincible (void) {
if(!self.invincible_finished)
self.invincible_finished = autocvar_g_balance_powerup_invincible_time;
- StartItem ("models/items/g_invincible.md3", "misc/powerup_shield.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Shield", IT_INVINCIBLE, 0, FL_POWERUP, generic_pickupevalfunc, 100000);
+ StartItemA (ITEM_Shield);
}
// compatibility:
self.ammo_fuel = g_pickup_fuel;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_ammo_anyway;
- StartItem ("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
+ StartItemA (ITEM_JetpackFuel);
}
void spawnfunc_item_fuel_regen(void)
spawnfunc_item_fuel();
return;
}
- StartItem ("models/items/g_fuelregen.md3", "misc/itempickup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Fuel regenerator", IT_FUEL_REGEN, 0, FL_POWERUP, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
+ StartItemA (ITEM_JetpackRegen);
}
void spawnfunc_item_jetpack(void)
spawnfunc_item_fuel();
return;
}
- StartItem ("models/items/g_jetpack.md3", "misc/itempickup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Jet pack", IT_JETPACK, 0, FL_POWERUP, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
+ StartItemA (ITEM_Jetpack);
}
float GiveWeapon(entity e, float wpn, float op, float val)
float GiveBit(entity e, .float fld, float bit, float op, float val)
{
float v0, v1;
- v0 = (e.fld & bit);
+ v0 = (e.(fld) & bit);
switch(op)
{
case OP_SET:
if(val > 0)
- e.fld |= bit;
+ e.(fld) |= bit;
else
- e.fld &= ~bit;
+ e.(fld) &= ~bit;
break;
case OP_MIN:
case OP_PLUS:
if(val > 0)
- e.fld |= bit;
+ e.(fld) |= bit;
break;
case OP_MAX:
if(val <= 0)
- e.fld &= ~bit;
+ e.(fld) &= ~bit;
break;
case OP_MINUS:
if(val > 0)
- e.fld &= ~bit;
+ e.(fld) &= ~bit;
break;
}
- v1 = (e.fld & bit);
+ v1 = (e.(fld) & bit);
return (v0 != v1);
}
float GiveValue(entity e, .float fld, float op, float val)
{
float v0, v1;
- v0 = e.fld;
+ v0 = e.(fld);
switch(op)
{
case OP_SET:
- e.fld = val;
+ e.(fld) = val;
break;
case OP_MIN:
- e.fld = max(e.fld, val); // min 100 cells = at least 100 cells
+ e.(fld) = max(e.(fld), val); // min 100 cells = at least 100 cells
break;
case OP_MAX:
- e.fld = min(e.fld, val);
+ e.(fld) = min(e.(fld), val);
break;
case OP_PLUS:
- e.fld += val;
+ e.(fld) += val;
break;
case OP_MINUS:
- e.fld -= val;
+ e.(fld) -= val;
break;
}
- v1 = e.fld;
+ v1 = e.(fld);
return (v0 != v1);
}
void GiveRot(entity e, float v0, float v1, .float rotfield, float rottime, .float regenfield, float regentime)
{
if(v0 < v1)
- e.rotfield = max(e.rotfield, time + rottime);
+ e.(rotfield) = max(e.(rotfield), time + rottime);
else if(v0 > v1)
- e.regenfield = max(e.regenfield, time + regentime);
+ e.(regenfield) = max(e.(regenfield), time + regentime);
}
float GiveItems(entity e, float beginarg, float endarg)
{