// where is 64... ?
const int IT_FUEL = 128;
// -Wdouble-declaration
-// const int IT_SHELLS = 256;
+#define IT_SHELLS 256
// -Wdouble-declaration
-// const int IT_NAILS = 512;
+#define IT_NAILS 512
// -Wdouble-declaration
-// const int IT_ROCKETS = 1024;
+#define IT_ROCKETS 1024
// -Wdouble-declaration
-// const int IT_CELLS = 2048;
+#define IT_CELLS 2048
const int IT_SUPERWEAPON = 4096;
const int IT_STRENGTH = 8192;
const int IT_INVINCIBLE = 16384;
#define IT_KEY1 131072
// -Wdouble-declaration
#define IT_KEY2 262144
- // for players:
- const int IT_RED_FLAG_TAKEN = 32768;
- const int IT_RED_FLAG_LOST = 65536;
- const int IT_RED_FLAG_CARRYING = 98304;
- const int IT_BLUE_FLAG_TAKEN = 131072;
- const int IT_BLUE_FLAG_LOST = 262144;
- const int IT_BLUE_FLAG_CARRYING = 393216;
// end
const int IT_5HP = 524288;
.int ItemStatus;
+.float fade_start;
+.float fade_end;
+
#ifdef CSQC
float autocvar_cl_animate_items = 1;
float commodity_pickupevalfunc(entity player, entity item);
.float is_item;
+.entity itemdef;
void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, float defaultrespawntimejitter, string itemname, float itemid, float weaponid, float itemflags, float(entity player, entity item) pickupevalfunc, float pickupbasevalue);