]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_plats.qc
Attempt to get overriding working, needs to be tested. Note that in order to avoid...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_plats.qc
index 6ca7aee30428ba864403a079e62c7154707e0041..558786fbdfbddce08d1c80020680a89004c78aa6 100644 (file)
@@ -88,14 +88,14 @@ void plat_go_down()
 {
        sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
        self.state = 3;
-       SUB_CalcMove (self.pos2, self.speed, plat_hit_bottom);
+       SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, plat_hit_bottom);
 }
 
 void plat_go_up()
 {
        sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
        self.state = 4;
-       SUB_CalcMove (self.pos1, self.speed, plat_hit_top);
+       SUB_CalcMove (self.pos1, TSPEED_LINEAR, self.speed, plat_hit_top);
 }
 
 void plat_center_touch()
@@ -182,7 +182,26 @@ void plat_reset()
        }
 }
 
-void spawnfunc_path_corner() { }
+void set_platmovetype(entity e, string s)
+{
+       // sets platmovetype_start and platmovetype_end based on a string consisting of two values
+       if(s == "")
+               return;
+
+       float n;
+       n = tokenize_console(s);
+       e.platmovetype_start = stof(argv(0));
+       e.platmovetype_end = stof(argv(0));
+       if(n > 1)
+               e.platmovetype_end = stof(argv(1));
+}
+
+void spawnfunc_path_corner()
+{
+       // setup values for overriding train movement
+       // if a second value does not exist, both start and end speeds are the single value specified
+       set_platmovetype(self, self.platmovetype);
+}
 void spawnfunc_func_plat()
 {
        if (self.sounds == 0)
@@ -251,15 +270,36 @@ void spawnfunc_func_plat()
        plat_spawn_inside_trigger ();   // the "start moving" trigger
 }
 
-
+.float train_wait_turning;
 void() train_next;
 void train_wait()
 {
+       entity oldself;
+       oldself = self;
+       self = self.enemy;
+       SUB_UseTargets();
+       self = oldself;
+       self.enemy = world;
+
+       // if using bezier curves and turning is enabled, the train will turn toward the next point while waiting
+       if(!self.train_wait_turning)
+       if(self.spawnflags & 1 && self.bezier_turn && self.wait >= 0)
+       {
+               entity targ;
+               vector org;
+               targ = find(world, targetname, self.target);
+               org = normalize(targ.origin);
+               SUB_CalcAngleMove(org, TSPEED_TIME, self.ltime - time + self.wait, train_wait);
+               self.train_wait_turning = TRUE;
+               return;
+       }
+
        if(self.noise != "")
                stopsoundto(MSG_BROADCAST, self, CH_TRIGGER_SINGLE); // send this as unreliable only, as the train will resume operation shortly anyway
 
-       if(self.wait < 0)
+       if(self.wait < 0 || self.train_wait_turning) // no waiting or we already waited while turning
        {
+               self.train_wait_turning = FALSE;
                train_next();
        }
        else
@@ -267,31 +307,50 @@ void train_wait()
                self.think = train_next;
                self.nextthink = self.ltime + self.wait;
        }
-
-       entity oldself;
-       oldself = self;
-       self = self.enemy;
-       SUB_UseTargets();
-       self = oldself;
-       self.enemy = world;
 }
 
 void train_next()
 {
-       entity targ;
+       entity targ, cp;
+       vector cp_org;
+
        targ = find(world, targetname, self.target);
-       self.enemy = targ;
        self.target = targ.target;
+       if (self.spawnflags & 1)
+       {
+               cp = find(world, target, targ.targetname); // get the previous corner first
+               cp = find(world, targetname, cp.curve); // now get its second target (the control point)
+               if(cp.targetname == "")
+                       cp_org = targ.origin - self.mins; // no control point found, assume a straight line to the destination
+               else
+                       cp_org = cp.origin - self.mins;
+       }
        if (!self.target)
                objerror("train_next: no next target");
        self.wait = targ.wait;
        if (!self.wait)
                self.wait = 0.1;
 
+       // override train movement type if necessary
+       if(targ.platmovetype_start || targ.platmovetype_end)
+               set_platmovetype(self, targ.platmovetype);
+       else
+               set_platmovetype(self, self.platmovetype);
+
        if (targ.speed)
-               SUB_CalcMove(targ.origin - self.mins, targ.speed, train_wait);
+       {
+               if (self.spawnflags & 1)
+                       SUB_CalcMove_Bezier(cp_org, targ.origin - self.mins, TSPEED_LINEAR, targ.speed, train_wait);
+               else
+                       SUB_CalcMove(targ.origin - self.mins, TSPEED_LINEAR, targ.speed, train_wait);
+       }
        else
-               SUB_CalcMove(targ.origin - self.mins, self.speed, train_wait);
+       {
+               if (self.spawnflags & 1)
+                       SUB_CalcMove_Bezier(cp_org, targ.origin - self.mins, TSPEED_LINEAR, self.speed, train_wait);
+               else
+                       SUB_CalcMove(targ.origin - self.mins, TSPEED_LINEAR, self.speed, train_wait);
+       }
 
        if(self.noise != "")
                sound(self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
@@ -323,6 +382,8 @@ void spawnfunc_func_train()
                objerror("func_train without a target");
        if (!self.speed)
                self.speed = 100;
+       if (self.spawnflags & 2)
+               self.bezier_turn = TRUE;
 
        if not(InitMovingBrushTrigger())
                return;
@@ -340,6 +401,8 @@ void spawnfunc_func_train()
                self.dmgtime = 0.25;
        self.dmgtime2 = time;
 
+       set_platmovetype(self, self.platmovetype);
+
        // TODO make a reset function for this one
 }
 
@@ -602,7 +665,7 @@ void button_done()
 void button_return()
 {
        self.state = STATE_DOWN;
-       SUB_CalcMove (self.pos1, self.speed, button_done);
+       SUB_CalcMove (self.pos1, TSPEED_LINEAR, self.speed, button_done);
        self.frame = 0;                 // use normal textures
        if (self.health)
                self.takedamage = DAMAGE_YES;   // can be shot again
@@ -627,7 +690,7 @@ void button_fire()
                sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
 
        self.state = STATE_UP;
-       SUB_CalcMove (self.pos2, self.speed, button_wait);
+       SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, button_wait);
 }
 
 void button_reset()
@@ -867,7 +930,7 @@ void door_go_down()
        }
 
        self.state = STATE_DOWN;
-       SUB_CalcMove (self.pos1, self.speed, door_hit_bottom);
+       SUB_CalcMove (self.pos1, TSPEED_LINEAR, self.speed, door_hit_bottom);
 }
 
 void door_go_up()
@@ -884,7 +947,7 @@ void door_go_up()
        if (self.noise2 != "")
                sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
        self.state = STATE_UP;
-       SUB_CalcMove (self.pos2, self.speed, door_hit_top);
+       SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, door_hit_top);
 
        string oldmessage;
        oldmessage = self.message;
@@ -1169,7 +1232,7 @@ void door_rotating_go_down()
        }
 
        self.state = STATE_DOWN;
-       SUB_CalcAngleMove (self.pos1, self.speed, door_rotating_hit_bottom);
+       SUB_CalcAngleMove (self.pos1, TSPEED_LINEAR, self.speed, door_rotating_hit_bottom);
 }
 
 void door_rotating_go_up()
@@ -1185,7 +1248,7 @@ void door_rotating_go_up()
        if (self.noise2 != "")
                sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
        self.state = STATE_UP;
-       SUB_CalcAngleMove (self.pos2, self.speed, door_rotating_hit_top);
+       SUB_CalcAngleMove (self.pos2, TSPEED_LINEAR, self.speed, door_rotating_hit_top);
 
        string oldmessage;
        oldmessage = self.message;
@@ -1649,7 +1712,7 @@ void fd_secret_use()
                self.dest1 = self.origin + v_right * (self.t_width * temp);
 
        self.dest2 = self.dest1 + v_forward * self.t_length;
-       SUB_CalcMove(self.dest1, self.speed, fd_secret_move1);
+       SUB_CalcMove(self.dest1, TSPEED_LINEAR, self.speed, fd_secret_move1);
        if (self.noise2 != "")
                sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
 }
@@ -1668,7 +1731,7 @@ void fd_secret_move2()
 {
        if (self.noise2 != "")
                sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
-       SUB_CalcMove(self.dest2, self.speed, fd_secret_move3);
+       SUB_CalcMove(self.dest2, TSPEED_LINEAR, self.speed, fd_secret_move3);
 }
 
 // Wait here until time to go back...
@@ -1688,7 +1751,7 @@ void fd_secret_move4()
 {
        if (self.noise2 != "")
                sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
-       SUB_CalcMove(self.dest1, self.speed, fd_secret_move5);
+       SUB_CalcMove(self.dest1, TSPEED_LINEAR, self.speed, fd_secret_move5);
 }
 
 // Wait 1 second...
@@ -1704,7 +1767,7 @@ void fd_secret_move6()
 {
        if (self.noise2 != "")
                sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
-       SUB_CalcMove(self.oldorigin, self.speed, fd_secret_done);
+       SUB_CalcMove(self.oldorigin, TSPEED_LINEAR, self.speed, fd_secret_done);
 }
 
 void fd_secret_done()
@@ -2075,7 +2138,7 @@ void conveyor_think()
 
        if(self.state)
        {
-               for(e = findradius((self.absmin + self.absmax) * 0.5, vlen(self.absmax - self.absmin) * 0.5); e; e = e.chain)
+               for(e = findradius((self.absmin + self.absmax) * 0.5, vlen(self.absmax - self.absmin) * 0.5 + 1); e; e = e.chain)
                        if(!e.conveyor.state)
                                if(isPushable(e))
                                {