]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_plats.qc
Replace more `vector_[xyz]` with `vector.[xyz]`
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_plats.qc
index fb46442352a9aaa2a0c86bd91153f2ddbe677755..6a64420c612dc395bb62981a04be85d0c2057f88 100644 (file)
@@ -56,19 +56,19 @@ void plat_spawn_inside_trigger()
 
        tmin = self.absmin + '25 25 0';
        tmax = self.absmax - '25 25 -8';
-       tmin_z = tmax.z - (self.pos1_z - self.pos2_z + 8);
+       tmin.z = tmax.z - (self.pos1_z - self.pos2_z + 8);
        if (self.spawnflags & PLAT_LOW_TRIGGER)
-               tmax_z = tmin.z + 8;
+               tmax.z = tmin.z + 8;
 
        if (self.size.x <= 50)
        {
-               tmin_x = (self.mins.x + self.maxs.x) / 2;
-               tmax_x = tmin.x + 1;
+               tmin.x = (self.mins.x + self.maxs.x) / 2;
+               tmax.x = tmin.x + 1;
        }
        if (self.size.y <= 50)
        {
-               tmin_y = (self.mins.y + self.maxs.y) / 2;
-               tmax_y = tmin.y + 1;
+               tmin.y = (self.mins.y + self.maxs.y) / 2;
+               tmax.y = tmin.y + 1;
        }
 
        if(tmin.x < tmax.x)
@@ -328,7 +328,7 @@ void train_wait()
                else // linear movement
                        ang = targ.origin - (self.origin - self.view_ofs); // use the origin of the next path_corner
                ang = vectoangles(ang);
-               ang_x = -ang.x; // flip up / down orientation
+               ang.x = -ang.x; // flip up / down orientation
 
                if(self.wait > 0) // slow turning
                        SUB_CalcAngleMove(ang, TSPEED_TIME, self.ltime - time + self.wait, train_wait);
@@ -1408,17 +1408,17 @@ void LinkDoors()
                if((t.message != "") && (self.message == ""))
                        self.message = t.message;
                if (t.absmin.x < cmins.x)
-                       cmins_x = t.absmin.x;
+                       cmins.x = t.absmin.x;
                if (t.absmin.y < cmins.y)
-                       cmins_y = t.absmin.y;
+                       cmins.y = t.absmin.y;
                if (t.absmin.z < cmins.z)
-                       cmins_z = t.absmin.z;
+                       cmins.z = t.absmin.z;
                if (t.absmax.x > cmaxs.x)
-                       cmaxs_x = t.absmax.x;
+                       cmaxs.x = t.absmax.x;
                if (t.absmax.y > cmaxs.y)
-                       cmaxs_y = t.absmax.y;
+                       cmaxs.y = t.absmax.y;
                if (t.absmax.z > cmaxs.z)
-                       cmaxs_z = t.absmax.z;
+                       cmaxs.z = t.absmax.z;
                if(t.enemy == self)
                        break;
        }
@@ -1627,7 +1627,7 @@ void spawnfunc_func_door_rotating()
        else // Z
                self.movedir = '0 1 0';
 
-       if (self.angles_y ==0) self.angles_y = 90;
+       if (self.angles.y ==0) self.angles.y = 90;
 
        self.movedir = self.movedir * self.angles.y;
        self.angles = '0 0 0';