]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_quake3.qc
#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_quake3.qc
index 30f1e8f8df5abbcd6d485f3cd2e99d16aa8347ad..8e7079e07d4bc402b7f2ed6b0516dbce89eaf0b6 100644 (file)
@@ -1,3 +1,15 @@
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+       #include "../dpdefs/progsdefs.qc"
+    #include "../dpdefs/dpextensions.qc"
+    #include "sys-post.qh"
+    #include "../common/buffs.qh"
+    #include "../common/weapons/weapons.qh"
+    #include "defs.qh"
+    #include "../common/mapinfo.qh"
+#endif
+
 //***********************
 //QUAKE 3 ENTITIES - So people can play quake3 maps with the xonotic weapons
 //***********************
@@ -70,9 +82,9 @@ void target_give_init()
 {
        entity targ;
        for (targ = world; (targ = find(targ, targetname, self.target)); ) {
-               if (targ.classname == "weapon_rocketlauncher") {
+               if (targ.classname == "weapon_rocketlauncher" || targ.classname == "weapon_devastator") {
                        self.ammo_rockets += targ.count * WEP_CVAR(devastator, ammo);
-                       self.netname = "rocketlauncher";
+                       self.netname = "devastator";
                }
                else if (targ.classname == "weapon_plasmagun") {
                        self.ammo_rockets += targ.count * WEP_CVAR_PRI(hagar, ammo); // WEAPONTODO
@@ -82,18 +94,18 @@ void target_give_init()
                                self.netname = strcat(self.netname, " hagar");
                }
                else if (targ.classname == "weapon_bfg") {
-                       self.ammo_cells += targ.count * autocvar_g_balance_crylink_primary_ammo;
+                       self.ammo_cells += targ.count * WEP_CVAR_PRI(crylink, ammo);
                        if(self.netname == "")
                                self.netname = "crylink";
                        else
                                self.netname = strcat(self.netname, " crylink");
                }
-               else if (targ.classname == "weapon_grenadelauncher") {
-                       self.ammo_rockets += targ.count * autocvar_g_balance_mortar_primary_ammo; // WEAPONTODO
+               else if (targ.classname == "weapon_grenadelauncher" || targ.classname == "weapon_mortar") {
+                       self.ammo_rockets += targ.count * WEP_CVAR_PRI(mortar, ammo); // WEAPONTODO
                        if(self.netname == "")
-                               self.netname = "grenadelauncher";
+                               self.netname = "mortar";
                        else
-                               self.netname = strcat(self.netname, " grenadelauncher");
+                               self.netname = strcat(self.netname, " mortar");
                }
                else if (targ.classname == "item_armor_body")
                        self.armorvalue = 100;