* It works like this: When the plyer enters teh swamp the spawnfunc_trigger_swamp
* attaches a new "swampslug" to the player. As long as the plyer is inside
* the swamp the swamp gives the slug new health. But the slug slowly kills itself
* It works like this: When the plyer enters teh swamp the spawnfunc_trigger_swamp
* attaches a new "swampslug" to the player. As long as the plyer is inside
* the swamp the swamp gives the slug new health. But the slug slowly kills itself