+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../dpdefs/progsdefs.qc"
+ #include "../dpdefs/dpextensions.qc"
+ #include "../warpzonelib/common.qh"
+ #include "../warpzonelib/util_server.qh"
+ #include "../warpzonelib/server.qh"
+ #include "../common/constants.qh"
+ #include "../common/util.qh"
+ #include "weapons/csqcprojectile.qh"
+ #include "autocvars.qh"
+ #include "constants.qh"
+ #include "defs.qh"
+ #include "../common/deathtypes.qh"
+ #include "tturrets/include/turrets_early.qh"
+ #include "vehicles/vehicles_def.qh"
+ #include "../common/mapinfo.qh"
+ #include "anticheat.qh"
+#endif
+
void trigger_teleport_use()
{
if(teamplay)