void ctf_init();
void runematch_init();
void tdm_init();
-void nb_init();
void entcs_init();
void LogTeamchange(float player_id, float team_number, float type)
if(g_nexball)
{
+
fraglimit_override = autocvar_g_nexball_goallimit;
leadlimit_override = autocvar_g_nexball_goalleadlimit;
ActivateTeamplay();
- nb_init();
have_team_spawns = -1; // request team spawns
+ MUTATOR_ADD(gamemode_nexball);
}
-
+
if(g_keepaway)
{
MUTATOR_ADD(gamemode_keepaway);