+int TeamBalance_GetLargestTeamIndex(entity balance, int teams)
+{
+ int largest_team_index = 0;
+ int largest_team_player_count = 0;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ if (!(Team_IndexToBit(i) & teams))
+ {
+ continue;
+ }
+ entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
+ if (!TeamBalanceTeam_IsAllowed(team_))
+ {
+ continue;
+ }
+ int player_count = TeamBalanceTeam_GetNumberOfPlayers(team_);
+ if (largest_team_index == 0)
+ {
+ largest_team_index = i;
+ largest_team_player_count = player_count;
+ }
+ else if (player_count > largest_team_player_count)
+ {
+ largest_team_index = i;
+ largest_team_player_count = player_count;
+ }
+ }
+ return largest_team_index;
+}
+