]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/teamplay.qc
Add Arena to the mutator system, making use of round_handler. Also add support for...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
index c245a30a32995bc8f2a7560ebbc1a77ee504061a..48ae80951118f938d06b6b29543f5286a1bad1d7 100644 (file)
@@ -6,7 +6,7 @@ float c1, c2, c3, c4;
 // # of bots on those teams
 float cb1, cb2, cb3, cb4;
 
-float audit_teams_time;
+//float audit_teams_time;
 
 void TeamchangeFrags(entity e)
 {
@@ -53,7 +53,6 @@ string TeamNoName(float t)
 }
 
 void dom_init();
-void ctf_init();
 void runematch_init();
 void tdm_init();
 void entcs_init();
@@ -142,10 +141,9 @@ void InitGameplayMode()
        if(g_ctf)
        {
                ActivateTeamplay();
-               g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
                fraglimit_override = autocvar_capturelimit_override;
                leadlimit_override = autocvar_captureleadlimit_override;
-               ctf_init();
+               MUTATOR_ADD(gamemode_ctf);
                have_team_spawns = -1; // request team spawns
        }
 
@@ -172,10 +170,7 @@ void InitGameplayMode()
        {
                fraglimit_override = autocvar_g_arena_point_limit;
                leadlimit_override = autocvar_g_arena_point_leadlimit;
-               maxspawned = autocvar_g_arena_maxspawned;
-               if(maxspawned < 2)
-                       maxspawned = 2;
-               arena_roundbased = autocvar_g_arena_roundbased;
+               MUTATOR_ADD(gamemode_arena);
        }
 
        if(g_ca)
@@ -183,9 +178,9 @@ void InitGameplayMode()
                ActivateTeamplay();
                fraglimit_override = autocvar_g_ca_point_limit;
                leadlimit_override = autocvar_g_ca_point_leadlimit;
-               precache_sound("ctf/red_capture.wav");
-               precache_sound("ctf/blue_capture.wav");
+               MUTATOR_ADD(gamemode_ca);
        }
+
        if(g_keyhunt)
        {
                ActivateTeamplay();
@@ -836,7 +831,7 @@ float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
 //void() ctf_playerchanged;
 void SV_ChangeTeam(float _color)
 {
-       float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
+       float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
 
        // in normal deathmatch we can just apply the color and we're done
        if(!teamplay) {
@@ -911,7 +906,6 @@ void SV_ChangeTeam(float _color)
                if(self.deadflag == DEAD_NO)
                        Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
        }
-       //ctf_playerchanged();
 }
 
 void ShufflePlayerOutOfTeam (float source_team)