fraglimit_override = autocvar_g_ca_point_limit;
leadlimit_override = autocvar_g_ca_point_leadlimit;
MUTATOR_ADD(gamemode_ca);
+ if(autocvar_g_ca_team_spawns)
+ have_team_spawns = -1; // request team spawns
}
if(g_keyhunt)
fraglimit_override = autocvar_g_freezetag_point_limit;
leadlimit_override = autocvar_g_freezetag_point_leadlimit;
MUTATOR_ADD(gamemode_freezetag);
+ if(autocvar_g_freezetag_team_spawns)
+ have_team_spawns = -1; // request team spawns
}
if(g_assault)