// # of bots on those teams
float cb1, cb2, cb3, cb4;
+int redowned, blueowned, yellowowned, pinkowned;
+
//float audit_teams_time;
void TeamchangeFrags(entity e);
-void entcs_init();
-
void LogTeamchange(float player_id, float team_number, float type);
void default_delayedinit();
void ActivateTeamplay();
+void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override);
+
void InitGameplayMode();
string GetClientVersionMessage();