void turret_stdproc_track();
/// Generic damage handeling. blows up the turret when health <= 0
-void turret_stdproc_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce);
+void turret_stdproc_damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector vforce);
/// Spawns a explotion, does some damage & trows bits arround.
void turret_stdproc_die();
/// reassembles the turret.