]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/tturrets/system/system_damage.qc
Get rid of TNSF_FAR, short is good enougth. Hide server based turret head from client.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / tturrets / system / system_damage.qc
index 587457b3d02678fa64baa2003b250710775ead06..ab64c6918b2b69a43be48baec90689f9e30190da 100644 (file)
@@ -277,7 +277,7 @@ void turret_stdproc_damage (entity inflictor, entity attacker, float damage, flo
     if not (self.tur_active)
         return;
 
-    if (teams_matter)
+    if (teamplay)
     if (self.team == attacker.team)
     {
         // This does not happen anymore. Re-enable if you fix that.