- // Terrainbase spawnflag. This puts a enlongated model
- // under the turret, so it looks ok on uneaven surfaces.
- /* TODO: Handle this with CSQC
- if (self.spawnflags & TSF_TERRAINBASE)
- {
- entity tb;
- tb = spawn();
- setmodel(tb,"models/turrets/terrainbase.md3");
- setorigin(tb,self.origin);
- tb.solid = SOLID_BBOX;
- }
- */
-