if ((_turret.target_select_missilebias > 0) && (_target.flags & FL_PROJECTILE))
m_score = 1;
- if ((_turret.target_select_playerbias > 0) && (_target.flags & FL_CLIENT))
+ if ((_turret.target_select_playerbias > 0) && (_target.flags & FL_CLIENT) && !g_td)
+ p_score = 1;
+
+ if(g_td && _target.flags & FL_MONSTER)
p_score = 1;
d_score = max(d_score, 0);