- turret_projectile("weapons/lasergun_fire.wav", 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_LASER, TRUE, TRUE);
+ _mis = turret_projectile("weapons/lasergun_fire.wav", 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_BLASTER, TRUE, TRUE); // WEAPONTODO: this is not a projectile made by the blaster, add separate effect for it
+ _mis.missile_flags = MIF_SPLASH;
+