self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL;
self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
- if not (autocvar_g_antilag_bullets)
+ if (!autocvar_g_antilag_bullets)
self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN;
if (turret_stdproc_init("machinegun_std", "models/turrets/base.md3", "models/turrets/machinegun.md3", TID_MACHINEGUN) == 0)