self.owner.attack_finished_single = time + self.owner.shot_refire;
self.owner.fireflag = 2;
self.owner.tur_head.frame = 10;
- sound (self, CH_SHOTS_SINGLE, "", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
remove(self);
return;
}
setattachment(beam,self.tur_head,"tag_fire");
- soundat (self, trace_endpos, CH_SHOTS_SINGLE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+ soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
if (self.tur_head.frame == 0)
self.tur_head.frame = 1;