+var vector autocvar_g_vehicle_bumblebee_bouncepain;
+
+var float autocvar_g_vehicle_bumblebee = 0;
+
+
+float bumble_raygun_send(entity to, float sf);
+
+#define BUMB_MIN '-130 -130 -130'
+#define BUMB_MAX '130 130 130'
+
+void bumb_fire_cannon(entity _gun, string _tagname, entity _owner)
+{
+ vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
+ vehicles_projectile("bigplasma_muzzleflash", "weapons/flacexp3.wav",
+ v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
+ autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force, 0,
+ DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, TRUE, TRUE, _owner);
+}
+
+float bumb_gunner_frame()
+{
+ entity vehic = self.vehicle.owner;
+ entity gun = self.vehicle;
+ entity gunner = self;
+ self = vehic;
+
+
+
+
+ vehic.solid = SOLID_NOT;
+ //setorigin(gunner, vehic.origin);
+ gunner.velocity = vehic.velocity;
+
+ float _in, _out;
+ vehic.angles_x *= -1;
+ makevectors(vehic.angles);
+ vehic.angles_x *= -1;
+ if((gun == vehic.gun1))
+ {
+ _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+ _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+ setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * 128);
+ }
+ else
+ {
+ _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+ _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+ setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
+ }
+
+ crosshair_trace(gunner);
+ vector _ct = trace_endpos;
+ vector ad;
+
+ if(autocvar_g_vehicle_bumblebee_cannon_lock)
+ {
+ if(gun.lock_time < time)
+ gun.enemy = world;
+
+ if(trace_ent)
+ if(trace_ent.movetype)
+ if(trace_ent.takedamage)
+ if(!trace_ent.deadflag)
+ {
+ if(teamplay)
+ {
+ if(trace_ent.team != gunner.team)
+ {
+ gun.enemy = trace_ent;
+ gun.lock_time = time + 5;
+ }
+ }
+ else
+ {
+ gun.enemy = trace_ent;
+ gun.lock_time = time + 5;
+ }
+ }
+ }
+
+ if(gun.enemy)
+ {
+ float i, distance, impact_time;
+
+ vector vf = real_origin(gun.enemy);
+ vector _vel = gun.enemy.velocity;
+ if(gun.enemy.movetype == MOVETYPE_WALK)
+ _vel_z *= 0.1;
+
+
+ ad = vf;
+ for(i = 0; i < 4; ++i)
+ {
+ distance = vlen(ad - gunner.origin);
+ impact_time = distance / autocvar_g_vehicle_bumblebee_cannon_speed;
+ ad = vf + _vel * impact_time;
+ }
+ trace_endpos = ad;
+
+
+ UpdateAuxiliaryXhair(gunner, ad, '1 0 1', 1);
+ vehicle_aimturret(vehic, trace_endpos, gun, "fire",
+ autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
+ _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
+
+ }
+ else
+ vehicle_aimturret(vehic, _ct, gun, "fire",
+ autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
+ _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
+
+ if(gunner.BUTTON_ATCK)
+ if(time > gun.attack_finished_single)
+ if(gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost)
+ {
+ gun.vehicle_energy -= autocvar_g_vehicle_bumblebee_cannon_cost;
+ bumb_fire_cannon(gun, "fire", gunner);
+ gun.delay = time;
+ gun.attack_finished_single = time + autocvar_g_vehicle_bumblebee_cannon_refire;
+ }
+
+ VEHICLE_UPDATE_PLAYER(gunner, health, bumblebee);
+
+ if(vehic.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(gunner, shield, bumblebee);
+
+ ad = gettaginfo(gun, gettagindex(gun, "fire"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, gun);
+
+ UpdateAuxiliaryXhair(gunner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), 0);
+
+ if(vehic.owner)
+ UpdateAuxiliaryXhair(vehic.owner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), ((gunner == vehic.gunner1) ? 1 : 2));
+
+ vehic.solid = SOLID_BBOX;
+ gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
+ gunner.vehicle_energy = (gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
+
+ self = gunner;
+ return 1;
+}
+
+void bumb_gunner_exit(float _exitflag)
+{
+ if(IS_REAL_CLIENT(self))
+ {
+ msg_entity = self;
+ WriteByte(MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, self);
+
+ WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
+ WriteAngle(MSG_ONE, 0);
+ WriteAngle(MSG_ONE, self.vehicle.angles_y);
+ WriteAngle(MSG_ONE, 0);
+ }
+
+ CSQCVehicleSetup(self, HUD_NORMAL);
+ setsize(self, PL_MIN, PL_MAX);
+
+ self.takedamage = DAMAGE_AIM;
+ self.solid = SOLID_SLIDEBOX;
+ self.movetype = MOVETYPE_WALK;
+ self.effects &~= EF_NODRAW;
+ self.alpha = 1;
+ self.PlayerPhysplug = func_null;
+ self.view_ofs = PL_VIEW_OFS;
+ self.event_damage = PlayerDamage;
+ self.hud = HUD_NORMAL;
+ self.switchweapon = self.vehicle.switchweapon;
+
+ vh_player = self;
+ vh_vehicle = self.vehicle;
+ MUTATOR_CALLHOOK(VehicleExit);
+ self = vh_player;
+ self.vehicle = vh_vehicle;
+
+ self.vehicle.vehicle_hudmodel.viewmodelforclient = self.vehicle;