- RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_VH_SPID_DEATH, world);
+ RadiusDamage(self, self.enemy, autocvar_g_vehicle_spiderbot_blowup_coredamage,
+ autocvar_g_vehicle_spiderbot_blowup_edgedamage,
+ autocvar_g_vehicle_spiderbot_blowup_radius, world,
+ autocvar_g_vehicle_spiderbot_blowup_forceintensity, DEATH_VH_SPID_DEATH, world);