DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
crosshair_trace(self.owner);
+ vector _ct_end = trace_endpos + trace_plane_normal;
+
rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
rocket.pos1_z = trace_endpos_z;
- traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
- rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, (0.75 * vlen(v - trace_endpos)));
+ traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
+ float h1 = 0.75 * vlen(v - trace_endpos);
+
+ //v = trace_endpos;
+ traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
+ float h2 = 0.75 * vlen(rocket.pos1 - v);
+
+ rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
rocket.movetype = MOVETYPE_TOSS;
rocket.gravity = 1;
//rocket.think = spiderbot_rocket_artillery;
}
}
else
- vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
+ vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
spiderbot_rocket_do();
if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
+ vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
+ vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
player.vehicle_ammo2 = spider.tur_head.frame;
void spiderbot_enter()
{
+ self.vehicle_weapon2mode = SBRM_GUIDE;
self.movetype = MOVETYPE_WALK;
CSQCVehicleSetup(self.owner, 0);
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
- self.tur_head.angles = '0 0 0';
+ self.tur_head.angles = '0 0 0';
setorigin(self, self.pos1 + '0 0 128');
self.angles = self.pos2;
self.vehicle_impact = spider_impact;
+ self.damageforcescale = 0.03;
}
void spawnfunc_vehicle_spiderbot()
spiderbot_enter, spiderbot_exit,
spiderbot_die, spiderbot_think,
FALSE,
- autocvar_g_vehicle_spiderbot_health))
+ autocvar_g_vehicle_spiderbot_health,
+ autocvar_g_vehicle_spiderbot_shield))
{
remove(self);
return;