]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/vehicles_def.qh
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / vehicles_def.qh
index cd1abb8c5910865708f1be7cfc5a2c494bbf9693..ca40a93e8d9415a5984ce96d59b70fb532adca78 100644 (file)
@@ -1,78 +1,25 @@
 #ifndef VEHICLES_DEF_H
 #define VEHICLES_DEF_H
 
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-    #include "../../common/util-pre.qh"
-    #include "../sys-pre.qh"
-    #include "../../dpdefs/progsdefs.qh"
-    #include "../../dpdefs/dpextensions.qh"
-    #include "../sys-post.qh"
-    #include "../../warpzonelib/anglestransform.qh"
-    #include "../../warpzonelib/mathlib.qh"
-    #include "../../warpzonelib/common.qh"
-    #include "../../warpzonelib/util_server.qh"
-    #include "../../warpzonelib/server.qh"
-    #include "../../common/constants.qh"
-    #include "../../common/stats.qh"
-    #include "../../common/teams.qh"
-    #include "../../common/util.qh"
-    #include "../../common/nades.qh"
-    #include "../../common/buffs.qh"
-    #include "../../common/test.qh"
-    #include "../../common/counting.qh"
-    #include "../../common/urllib.qh"
-    #include "../../common/command/markup.qh"
-    #include "../../common/command/rpn.qh"
-    #include "../../common/command/generic.qh"
-    #include "../../common/command/shared_defs.qh"
-    #include "../../common/net_notice.qh"
-    #include "../../common/animdecide.qh"
-    #include "../../common/monsters/monsters.qh"
-    #include "../../common/monsters/sv_monsters.qh"
-    #include "../../common/monsters/spawn.qh"
-    #include "../../common/weapons/config.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "../weapons/accuracy.qh"
-    #include "../weapons/common.qh"
-    #include "../weapons/csqcprojectile.qh"
-    #include "../weapons/hitplot.qh"
-    #include "../weapons/selection.qh"
-    #include "../weapons/spawning.qh"
-    #include "../weapons/throwing.qh"
-    #include "../weapons/tracing.qh"
-    #include "../weapons/weaponstats.qh"
-    #include "../weapons/weaponsystem.qh"
-    #include "../t_items.qh"
-    #include "../autocvars.qh"
-    #include "../constants.qh"
-    #include "../defs.qh"
-    #include "../../common/notifications.qh"
-    #include "../../common/deathtypes.qh"
-    #include "../mutators/mutators_include.qh"
-    #include "../tturrets/include/turrets_early.qh"
-#endif
-
 // #define VEHICLES_USE_ODE
 #define VEHICLES_ENABLED
 #ifdef VEHICLES_ENABLED
 
-.float vehicle_flags;
-const float VHF_ISVEHICLE     = 2;    /// Indicates vehicle
-const float VHF_HASSHIELD     = 4;    /// Vehicle has shileding
-const float VHF_SHIELDREGEN   = 8;    /// Vehicles shield regenerates
-const float VHF_HEALTHREGEN   = 16;   /// Vehicles health regenerates
-const float VHF_ENERGYREGEN   = 32;   /// Vehicles energy regenerates
-const float VHF_DEATHEJECT    = 64;   /// Vehicle ejects pilot upon fatal damage
-const float VHF_MOVE_GROUND   = 128;  /// Vehicle moves on gound
-const float VHF_MOVE_HOVER    = 256;  /// Vehicle hover close to gound
-const float VHF_MOVE_FLY      = 512;  /// Vehicle is airborn
-const float VHF_DMGSHAKE      = 1024; /// Add random velocity each frame if health < 50%
-const float VHF_DMGROLL       = 2048; /// Add random angles each frame if health < 50%
-const float VHF_DMGHEADROLL   = 4096; /// Add random head angles each frame if health < 50%
-const float VHF_MULTISLOT     = 8192; /// Vehicle has multiple player slots
-const float VHF_PLAYERSLOT    = 16384;    /// This ent is a player slot on a multi-person vehicle
+.int vehicle_flags;
+const int VHF_ISVEHICLE     = 2;    /// Indicates vehicle
+const int VHF_HASSHIELD     = 4;    /// Vehicle has shileding
+const int VHF_SHIELDREGEN   = 8;    /// Vehicles shield regenerates
+const int VHF_HEALTHREGEN   = 16;   /// Vehicles health regenerates
+const int VHF_ENERGYREGEN   = 32;   /// Vehicles energy regenerates
+const int VHF_DEATHEJECT    = 64;   /// Vehicle ejects pilot upon fatal damage
+const int VHF_MOVE_GROUND   = 128;  /// Vehicle moves on gound
+const int VHF_MOVE_HOVER    = 256;  /// Vehicle hover close to gound
+const int VHF_MOVE_FLY      = 512;  /// Vehicle is airborn
+const int VHF_DMGSHAKE      = 1024; /// Add random velocity each frame if health < 50%
+const int VHF_DMGROLL       = 2048; /// Add random angles each frame if health < 50%
+const int VHF_DMGHEADROLL   = 4096; /// Add random head angles each frame if health < 50%
+const int VHF_MULTISLOT     = 8192; /// Vehicle has multiple player slots
+const int VHF_PLAYERSLOT    = 16384;    /// This ent is a player slot on a multi-person vehicle
 
 .entity gun1;
 .entity gun2;
@@ -103,6 +50,10 @@ const float VOL_VEHICLEENGINE = 1;
 .float  vehicle_respawntime;
 //.void() vehicle_spawn;
 
+.float volly_counter;
+
+.float tur_health;
+
 void vehicles_exit(float eject);
 .void(float exit_flags) vehicle_exit;
 const float VHEF_NORMAL = 0;  /// User pressed exit key
@@ -127,4 +78,4 @@ void(entity e, vector force, vector force_pos) physics_addforce = #541; // apply
 void(entity e, vector torque) physics_addtorque = #542; // add relative torque
 #endif  // VEHICLES_USE_ODE
 #endif  // VEHICLES_ENABLED
-#endif
\ No newline at end of file
+#endif