]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_campingrifle.qc
Code cleanups + keepaway powerups, this one might be questionable and might require...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_campingrifle.qc
index 4e2e518161a550385fcc95c2b908e92a8afc6f47..4a1919d23a4cc428b6984e668ade514013d1fcf0 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(CAMPINGRIFLE, w_campingrifle, IT_NAILS, 3, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "campingrifle", "campingrifle", "Rifle");
+REGISTER_WEAPON(CAMPINGRIFLE, w_campingrifle, IT_NAILS, 7, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "campingrifle", "campingrifle", "Sniper Rifle");
 #else
 #ifdef SVQC
 //Camping rifle Primary mode: manually operated bolt*, Secondary: full automatic**
@@ -84,9 +84,9 @@ void W_CampingRifle_FireBullet(float pSpread, float pDamage, float pHeadshotAdde
                self.ammo_nails -= pAmmo;
 
        if(deathtype & HITTYPE_SECONDARY)
-               W_SetupShot (self, cvar("g_antilag_bullets") && pSpeed >= cvar("g_antilag_bullets"), 2, "weapons/campingrifle_fire2.wav", cvar("g_balance_campingrifle_secondary_damage"));
+               W_SetupShot (self, cvar("g_antilag_bullets") && pSpeed >= cvar("g_antilag_bullets"), 2, "weapons/campingrifle_fire2.wav", cvar("g_balance_campingrifle_secondary_damage") + cvar("g_balance_campingrifle_secondary_headshotaddeddamage"));
        else
-               W_SetupShot (self, cvar("g_antilag_bullets") && pSpeed >= cvar("g_antilag_bullets"), 2, "weapons/campingrifle_fire.wav", cvar("g_balance_campingrifle_primary_damage"));
+               W_SetupShot (self, cvar("g_antilag_bullets") && pSpeed >= cvar("g_antilag_bullets"), 2, "weapons/campingrifle_fire.wav", cvar("g_balance_campingrifle_primary_damage") + cvar("g_balance_campingrifle_primary_headshotaddeddamage"));
 
        pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1);
 
@@ -97,9 +97,9 @@ void W_CampingRifle_FireBullet(float pSpread, float pDamage, float pHeadshotAdde
        }
 
        if(deathtype & HITTYPE_SECONDARY)
-               fireBallisticBullet(w_shotorg, w_shotdir, pSpread, pSpeed, pLifetime, pDamage, pHeadshotAddedDamage / pDamage, pForce, deathtype, (cvar("g_balance_campingrifle_primary_tracer") ? EF_RED : EF_BLUE), 1, pBulletConstant);
-       else
                fireBallisticBullet(w_shotorg, w_shotdir, pSpread, pSpeed, pLifetime, pDamage, pHeadshotAddedDamage / pDamage, pForce, deathtype, (cvar("g_balance_campingrifle_secondary_tracer") ? EF_RED : EF_BLUE), 1, pBulletConstant);
+       else
+               fireBallisticBullet(w_shotorg, w_shotdir, pSpread, pSpeed, pLifetime, pDamage, pHeadshotAddedDamage / pDamage, pForce, deathtype, (cvar("g_balance_campingrifle_primary_tracer") ? EF_RED : EF_BLUE), 1, pBulletConstant);
        endFireBallisticBullet();
 
        if (cvar("g_casings") >= 2)