add a "weak" rifle trail for secondary
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_common.qc
index 49e2773..24f4340 100644 (file)
@@ -391,6 +391,8 @@ void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, f
 
                if(tracereffects & EF_RED)
                        eff = particleeffectnum("tr_rifle");
+               else if(tracereffects & EF_BLUE)
+                       eff = particleeffectnum("tr_rifle_weak");
                else
                        eff = particleeffectnum("tr_bullet");