+void W_Crylink_LinkJoinEffect_Think()
+{
+ // is there at least 2 projectiles very close?
+ entity e, p;
+ float n;
+ e = self.owner.crylink_lastgroup;
+ n = 0;
+ if(e)
+ {
+ if(vlen(e.origin - self.origin) < vlen(e.velocity) * frametime)
+ ++n;
+ for(p = e; (p = p.queuenext) != e; )
+ {
+ if(vlen(p.origin - self.origin) < vlen(p.velocity) * frametime)
+ ++n;
+ }
+ if(n >= 2)
+ {
+ // they seem to touch...
+ // TODO make a specific particle effect for this
+ pointparticles(particleeffectnum("crylink_linkjoin"), self.origin, '0 0 0', 1);
+ }
+ }
+ remove(self);
+}
+