]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_crylink.qc
Merge remote-tracking branch 'origin/terencehill/cmd_fixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_crylink.qc
index f3942a240e8ccafb66368ebddcc92079c2afabff..bb44e827e709cd0eb84e37bdf04c361179055e45 100644 (file)
@@ -49,10 +49,20 @@ void W_Crylink_Dequeue(entity e)
        W_Crylink_Dequeue_Raw(e.realowner, e.queueprev, e, e.queuenext);
 }
 
+void W_Crylink_Reset(void)
+{
+       W_Crylink_Dequeue(self);
+       remove(self);
+}
+
 // force projectile to explode
 void W_Crylink_LinkExplode (entity e, entity e2)
 {
        float a;
+
+       if(e == e2)
+               return;
+
        a = bound(0, 1 - (time - e.fade_time) * e.fade_rate, 1);
 
        if(e == e.realowner.crylink_lastgroup)
@@ -63,8 +73,7 @@ void W_Crylink_LinkExplode (entity e, entity e2)
        else
                RadiusDamage (e, e.realowner, autocvar_g_balance_crylink_primary_damage * a, autocvar_g_balance_crylink_primary_edgedamage * a, autocvar_g_balance_crylink_primary_radius, world, autocvar_g_balance_crylink_primary_force * a, e.projectiledeathtype, other);
 
-       if(e.queuenext != e2)
-               W_Crylink_LinkExplode(e.queuenext, e2);
+       W_Crylink_LinkExplode(e.queuenext, e2);
 
        e.classname = "spike_oktoremove";
        remove (e);
@@ -124,6 +133,7 @@ vector W_Crylink_LinkJoin(entity e, float jspeed, float jtime)
                        p.velocity = WarpZone_RefSys_TransformVelocity(e, p, avg_velocity);
                        UpdateCSQCProjectile(p);
                }
+               targ_origin = avg_origin + 1000000000 * normalize(avg_velocity); // HUUUUUUGE
        }
        else
        {
@@ -215,23 +225,34 @@ void W_Crylink_LinkJoinEffect_Think()
        remove(self);
 }
 
+float W_Crylink_Touch_WouldHitFriendly(entity projectile, float rad)
+{
+       entity head = WarpZone_FindRadius((projectile.origin + (projectile.mins + projectile.maxs) * 0.5), rad + MAX_DAMAGEEXTRARADIUS, FALSE);
+       float hit_friendly;
+       float hit_enemy;
+
+       while(head)
+       {
+               if((head.takedamage != DAMAGE_NO) && (head.deadflag == DEAD_NO))
+               {
+                       if(IsDifferentTeam(head, projectile.realowner))
+                               ++hit_enemy;
+                       else
+                               ++hit_friendly;
+               }
+                       
+               head = head.chain;
+       }
+
+       return (hit_enemy ? FALSE : hit_friendly);
+}
 
 // NO bounce protection, as bounces are limited!
 void W_Crylink_Touch (void)
 {
        float finalhit;
        float f;
-       //PROJECTILE_TOUCH;
-       local entity savenext, saveprev, saveown;
-       saveown = self.realowner;
-       savenext = self.queuenext;
-       saveprev = self.queueprev;
-       if(WarpZone_Projectile_Touch())
-       {
-               if(wasfreed(self))
-                       W_Crylink_Dequeue_Raw(saveown, saveprev, self, savenext);
-               return;
-       }
+       PROJECTILE_TOUCH;
 
        float a;
        a = bound(0, 1 - (time - self.fade_time) * self.fade_rate, 1);
@@ -243,11 +264,15 @@ void W_Crylink_Touch (void)
                f = autocvar_g_balance_crylink_primary_bouncedamagefactor;
        if(a)
                f *= a;
-       if (RadiusDamage (self, self.realowner, autocvar_g_balance_crylink_primary_damage * f, autocvar_g_balance_crylink_primary_edgedamage * f, autocvar_g_balance_crylink_primary_radius, world, autocvar_g_balance_crylink_primary_force * f, self.projectiledeathtype, other) && autocvar_g_balance_crylink_primary_linkexplode)
+
+       float totaldamage = RadiusDamage(self, self.realowner, autocvar_g_balance_crylink_primary_damage * f, autocvar_g_balance_crylink_primary_edgedamage * f, autocvar_g_balance_crylink_primary_radius, world, autocvar_g_balance_crylink_primary_force * f, self.projectiledeathtype, other);
+       
+       if(totaldamage && ((autocvar_g_balance_crylink_primary_linkexplode == 2) || ((autocvar_g_balance_crylink_primary_linkexplode == 1) && !W_Crylink_Touch_WouldHitFriendly(self, autocvar_g_balance_crylink_primary_radius))))
        {
                if(self == self.realowner.crylink_lastgroup)
                        self.realowner.crylink_lastgroup = world;
                W_Crylink_LinkExplode(self.queuenext, self);
+               self.classname = "spike_oktoremove";
                remove (self);
                return;
        }
@@ -271,17 +296,7 @@ void W_Crylink_Touch2 (void)
 {
        float finalhit;
        float f;
-       //PROJECTILE_TOUCH;
-       local entity savenext, saveprev, saveown;
-       savenext = self.queuenext;
-       saveprev = self.queueprev;
-       saveown = self.realowner;
-       if(WarpZone_Projectile_Touch())
-       {
-               if(wasfreed(self))
-                       W_Crylink_Dequeue_Raw(saveown, saveprev, self, savenext);
-               return;
-       }
+       PROJECTILE_TOUCH;
 
        float a;
        a = bound(0, 1 - (time - self.fade_time) * self.fade_rate, 1);
@@ -293,11 +308,15 @@ void W_Crylink_Touch2 (void)
                f = autocvar_g_balance_crylink_secondary_bouncedamagefactor;
        if(a)
                f *= a;
-       if (RadiusDamage (self, self.realowner, autocvar_g_balance_crylink_secondary_damage * f, autocvar_g_balance_crylink_secondary_edgedamage * f, autocvar_g_balance_crylink_secondary_radius, world, autocvar_g_balance_crylink_secondary_force * f, self.projectiledeathtype, other) && autocvar_g_balance_crylink_secondary_linkexplode)
+
+       float totaldamage = RadiusDamage(self, self.realowner, autocvar_g_balance_crylink_secondary_damage * f, autocvar_g_balance_crylink_secondary_edgedamage * f, autocvar_g_balance_crylink_secondary_radius, world, autocvar_g_balance_crylink_secondary_force * f, self.projectiledeathtype, other);
+               
+       if(totaldamage && ((autocvar_g_balance_crylink_secondary_linkexplode == 2) || ((autocvar_g_balance_crylink_secondary_linkexplode == 1) && !W_Crylink_Touch_WouldHitFriendly(self, autocvar_g_balance_crylink_secondary_radius))))
        {
                if(self == self.realowner.crylink_lastgroup)
                        self.realowner.crylink_lastgroup = world;
                W_Crylink_LinkExplode(self.queuenext, self);
+               self.classname = "spike_oktoremove";
                remove (self);
                return;
        }
@@ -325,9 +344,9 @@ void W_Crylink_Fadethink (void)
 
 void W_Crylink_Attack (void)
 {
-       local float counter, shots;
-       local entity proj, prevproj, firstproj;
-       local vector s;
+       float counter, shots;
+       entity proj, prevproj, firstproj;
+       vector s;
        vector forward, right, up;
        float maxdmg;
 
@@ -345,10 +364,11 @@ void W_Crylink_Attack (void)
 
        shots = autocvar_g_balance_crylink_primary_shots;
        pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots);
-       proj = world;
-       while (counter < shots)
+       proj = prevproj = firstproj = world;
+       for(counter = 0; counter < shots; ++counter)
        {
                proj = spawn ();
+               proj.reset = W_Crylink_Reset;
                proj.realowner = proj.owner = self;
                proj.classname = "spike";
                proj.bot_dodge = TRUE;
@@ -417,12 +437,11 @@ void W_Crylink_Attack (void)
                //proj.glow_size = 20;
 
                proj.flags = FL_PROJECTILE;
-
+    proj.missile_flags = MIF_SPLASH;
+    
                CSQCProjectile(proj, TRUE, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), TRUE);
 
                other = proj; MUTATOR_CALLHOOK(EditProjectile);
-
-               counter = counter + 1;
        }
        if(autocvar_g_balance_crylink_primary_joinspread != 0 || autocvar_g_balance_crylink_primary_jointime != 0)
        {
@@ -434,8 +453,10 @@ void W_Crylink_Attack (void)
 
 void W_Crylink_Attack2 (void)
 {
-       local float counter, shots;
-       local entity proj, prevproj, firstproj;
+       float counter, shots;
+       entity proj, prevproj, firstproj;
+       vector s;
+       vector forward, right, up;
        float maxdmg;
 
        W_DecreaseAmmo(ammo_cells, autocvar_g_balance_crylink_secondary_ammo, autocvar_g_balance_crylink_reload_ammo);
@@ -446,13 +467,17 @@ void W_Crylink_Attack2 (void)
                maxdmg += autocvar_g_balance_crylink_secondary_joinexplode_damage;
 
        W_SetupShot (self, FALSE, 2, "weapons/crylink_fire2.wav", CH_WEAPON_A, maxdmg);
+       forward = v_forward;
+       right = v_right;
+       up = v_up;
 
        shots = autocvar_g_balance_crylink_secondary_shots;
        pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots);
-       proj = world;
-       while (counter < shots)
+       proj = prevproj = firstproj = world;
+       for(counter = 0; counter < shots; ++counter)
        {
                proj = spawn ();
+               proj.reset = W_Crylink_Reset;
                proj.realowner = proj.owner = self;
                proj.classname = "spike";
                proj.bot_dodge = TRUE;
@@ -485,7 +510,26 @@ void W_Crylink_Attack2 (void)
                setorigin (proj, w_shotorg);
                setsize(proj, '0 0 0', '0 0 0');
 
-               W_SetupProjectileVelocityEx(proj, (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * autocvar_g_balance_crylink_secondary_spread * g_weaponspreadfactor), v_up, autocvar_g_balance_crylink_secondary_speed, 0, 0, 0, FALSE);
+               if(autocvar_g_balance_crylink_secondary_spreadtype == 1)
+               {
+                       s = '0 0 0';
+                       if (counter == 0)
+                               s = '0 0 0';
+                       else
+                       {
+                               makevectors('0 360 0' * (0.75 + (counter - 0.5) / (shots - 1)));
+                               s_y = v_forward_x;
+                               s_z = v_forward_y;
+                       }
+                       s = s * autocvar_g_balance_crylink_secondary_spread * g_weaponspreadfactor;
+                       s = w_shotdir + right * s_y + up * s_z;
+               }
+               else
+               {
+                       s = (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * autocvar_g_balance_crylink_secondary_spread * g_weaponspreadfactor);
+               }
+
+               W_SetupProjectileVelocityEx(proj, s, v_up, autocvar_g_balance_crylink_secondary_speed, 0, 0, 0, FALSE);
                proj.touch = W_Crylink_Touch2;
                proj.think = W_Crylink_Fadethink;
                if(counter == (shots - 1) / 2)
@@ -509,12 +553,11 @@ void W_Crylink_Attack2 (void)
                //proj.glow_size = 20;
 
                proj.flags = FL_PROJECTILE;
-
+        proj.missile_flags = MIF_SPLASH;
+        
                CSQCProjectile(proj, TRUE, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), TRUE);
 
                other = proj; MUTATOR_CALLHOOK(EditProjectile);
-
-               counter = counter + 1;
        }
        if(autocvar_g_balance_crylink_secondary_joinspread != 0 || autocvar_g_balance_crylink_secondary_jointime != 0)
        {
@@ -624,7 +667,7 @@ float w_crylink(float req)
                        return TRUE;
 
                ammo_amount = self.ammo_cells >= autocvar_g_balance_crylink_primary_ammo;
-               ammo_amount += self.weapon_load[WEP_CRYLINK] >= autocvar_g_balance_crylink_primary_ammo;
+               ammo_amount += self.(weapon_load[WEP_CRYLINK]) >= autocvar_g_balance_crylink_primary_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
@@ -634,7 +677,7 @@ float w_crylink(float req)
                        return TRUE;
 
                ammo_amount = self.ammo_cells >= autocvar_g_balance_crylink_secondary_ammo;
-               ammo_amount += self.weapon_load[WEP_CRYLINK] >= autocvar_g_balance_crylink_secondary_ammo;
+               ammo_amount += self.(weapon_load[WEP_CRYLINK]) >= autocvar_g_balance_crylink_secondary_ammo;
                return ammo_amount;
        }
        else if (req == WR_RELOAD)
@@ -642,7 +685,7 @@ float w_crylink(float req)
                W_Reload(min(autocvar_g_balance_crylink_primary_ammo, autocvar_g_balance_crylink_secondary_ammo), autocvar_g_balance_crylink_reload_ammo, autocvar_g_balance_crylink_reload_time, "weapons/reload.wav");
        }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_crylink(float req)