]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_electro.qc
properly display electro lgbeam as 3rd person too; make ticrate independent
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_electro.qc
index 32f85285c46edd1f7a4dbab41cf5b6003018a4df..eca589c48a63bdf04a3e235b03012986d7096c24 100644 (file)
@@ -184,66 +184,122 @@ void W_Electro_Attack2()
        CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, FALSE); // no culling, it has sound
 }
 
+.entity lgbeam, exteriorlgbeam;
 void lgbeam_think()
 {
-    if (!self.owner.BUTTON_ATCK || self.owner.ammo_cells <= 0) // || (self.ammo_cells <= 0 && !(self.items & IT_UNLIMITED_WEAPON_AMMO)))
-    {
-        sound (self, CHAN_PROJECTILE, "sound/misc/null.wav", VOL_BASE, ATTN_NORM);
-        remove(self);
-        return;
-    }
+       if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.lgbeam)
+       {
+               remove(self);
+               return;
+       }
+
+       self.nextthink = time;
+
+       makevectors(self.owner.v_angle);
+       vector angle;
+       angle = v_forward;
+
+       vector force;
+       force = angle * cvar("g_balance_electro_primary_force");
+
+       traceline_antilag(self.owner, self.owner.origin, self.owner.origin + angle * cvar("g_balance_electro_primary_range"), FALSE, self.owner, ANTILAG_LATENCY(self.owner));
+
+       self.scale = vlen(self.owner.origin - trace_endpos) / 256 * (0.75 + 0.75 * random());
+}
 
-    if (time - self.shot_spread + random() * 0.2 > 0)
-    {
-        self.shot_spread = time + 2;
-        sound (self, CHAN_PROJECTILE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
-    }
+void exteriorlgbeam_think()
+{
+       if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.exteriorlgbeam)
+       {
+               sound (self, CHAN_PROJECTILE, "sound/misc/null.wav", VOL_BASE, ATTN_NORM);
+               remove(self);
+               return;
+       }
 
-    if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-       self.ammo_cells = self.ammo_cells - cvar("g_balance_electro_primary_ammo");
+       if (time - self.shot_spread + random() * 0.2 > 0)
+       {
+               self.shot_spread = time + 2;
+               sound (self, CHAN_PROJECTILE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
+       }
 
-    self.nextthink = time + self.ticrate;
+       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+               self.ammo_cells = self.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime;
 
-    //w_deathtypestring = "was phased out of existence";
+       self.nextthink = time;
 
-    makevectors(self.owner.v_angle);
-    vector angle;
-    angle = v_forward;
+       makevectors(self.owner.v_angle);
+       vector angle;
+       angle = v_forward;
 
-    vector force;
-    force = angle * cvar("g_balance_electro_primary_force");
+       traceline_antilag(self.owner, self.owner.origin, self.owner.origin + angle * cvar("g_balance_electro_primary_range"), FALSE, self.owner, ANTILAG_LATENCY(self.owner));
 
-    traceline_antilag(self.owner, self.owner.origin, self.owner.origin + angle * cvar("g_balance_electro_primary_range"), FALSE, self.owner, ANTILAG_LATENCY(self.owner));
+       // apply the damage
+       if(trace_fraction < 1)
+       {
+               vector force;
+               force = angle * cvar("g_balance_electro_primary_force") + trace_ent.velocity * cvar("g_balance_electro_primary_velocityfactor") + '0 0 1' * cvar("g_balance_electro_primary_force_up");
+               Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * frametime, WEP_ELECTRO, trace_endpos, force * frametime);
+       }
 
-    // apply the damage
-    if(trace_fraction < 1)
-    {
-       Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage"), WEP_ELECTRO, trace_endpos, force);
-       trace_ent.velocity = trace_ent.velocity * cvar("g_balance_electro_primary_velocityfactor") + '0 0 1' * cvar("g_balance_electro_primary_force_up");
-    }
+       self.angles = '0 0 0';
+       self.scale = vlen(gettaginfo(self, 0) - trace_endpos) / 256 * (0.75 + 0.75 * random());
 
-    self.scale = vlen(self.owner.origin - trace_endpos) / 256 * (0.75 + 0.75 * random());
+       // v_forward, v_right, v_up now are the ACTUAL directions
+       // express self.angles in terms of them to aim at target!
+       self.angles = vectoangles('1 0 0' * (angle * v_forward) + '0 -1 0' * (angle * v_right) + '0 0 1' * (angle * v_up));
 }
 
 // experimental lightning gun
 void W_Electro_Attack3 (void)
 {
-       entity beam;
+       entity beam, oldself;
 
-       beam = spawn();
-       beam.ticrate = autocvar_sys_ticrate;
+       self.lgbeam = beam = spawn();
        setmodel(beam,"models/turrets/phaser_beam.md3");
        beam.effects = EF_LOWPRECISION;
        beam.solid = SOLID_NOT;
        beam.think = lgbeam_think;
-       beam.shot_spread = 0;
-       beam.scale = cvar("g_balance_electro_primary_range") / 256;
-       beam.nextthink = time;
        beam.owner = self;
        beam.movetype = MOVETYPE_NONE;
+       if(gettagindex(self.weaponentity, "shot"))
+               setattachment(beam, self.weaponentity, "shot");
+       else
+               setattachment(beam, self.weaponentity, "tag_shot");
+
+       oldself = self;
+       self = beam;
+       self.think();
+       self = oldself;
+
+       self.exteriorlgbeam = beam = spawn();
+       setmodel(beam,"models/turrets/phaser_beam.md3");
+       beam.effects = EF_LOWPRECISION;
+       beam.solid = SOLID_NOT;
+       beam.think = exteriorlgbeam_think;
+       beam.owner = self;
+       beam.movetype = MOVETYPE_NONE;
+       //beam.viewmodelforclient = self;
+       if(self.weaponentity.oldorigin_x > 0)
+       {
+               setattachment(beam, self.exteriorweaponentity, "");
+               setorigin(beam, self.weaponentity.oldorigin);
+       }
+       else
+       {
+               if(gettagindex(self.exteriorweaponentity, "shot"))
+                       setattachment(beam, self.exteriorweaponentity, "shot");
+               else
+                       setattachment(beam, self.exteriorweaponentity, "tag_shot");
+       }
+
+       beam.shot_spread = 0;
        beam.bot_dodge = TRUE;
-       beam.bot_dodgerating = cvar("g_balance_electro_primary_damage")/autocvar_sys_ticrate;
-       setattachment(beam, self.weaponentity, "shot");
+       beam.bot_dodgerating = cvar("g_balance_electro_primary_damage");
+
+       oldself = self;
+       self = beam;
+       self.think();
+       self = oldself;
 }
 
 void spawnfunc_weapon_electro (void)