+++ /dev/null
-#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(
-/* WEP_##id */ FIREBALL,
-/* function */ w_fireball,
-/* ammotype */ 0,
-/* impulse */ 9,
-/* flags */ WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH,
-/* rating */ BOT_PICKUP_RATING_MID,
-/* model */ "fireball",
-/* shortname */ "fireball",
-/* fullname */ _("Fireball")
-);
-#else
-#ifdef SVQC
-.float bot_primary_fireballmooth; // whatever a mooth is
-.vector fireball_impactvec;
-.float fireball_primarytime;
-
-void W_Fireball_Explode (void)
-{
- entity e;
- float dist;
- float points;
- vector dir;
- float d;
-
- self.event_damage = func_null;
- self.takedamage = DAMAGE_NO;
-
- // 1. dist damage
- d = (self.realowner.health + self.realowner.armorvalue);
- RadiusDamage (self, self.realowner, autocvar_g_balance_fireball_primary_damage, autocvar_g_balance_fireball_primary_edgedamage, autocvar_g_balance_fireball_primary_radius, world, world, autocvar_g_balance_fireball_primary_force, self.projectiledeathtype, other);
- if(self.realowner.health + self.realowner.armorvalue >= d)
- if(!self.cnt)
- {
- modeleffect_spawn("models/sphere/sphere.md3", 0, 0, self.origin, '0 0 0', '0 0 0', '0 0 0', 0, autocvar_g_balance_fireball_primary_bfgradius, 0.2, 0.05, 0.25);
-
- // 2. bfg effect
- // NOTE: this cannot be made warpzone aware by design. So, better intentionally ignore warpzones here.
- for(e = findradius(self.origin, autocvar_g_balance_fireball_primary_bfgradius); e; e = e.chain)
- if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(!IS_PLAYER(e) || !self.realowner || IsDifferentTeam(e, self))
- {
- // can we see fireball?
- traceline(e.origin + e.view_ofs, self.origin, MOVE_NORMAL, e);
- if(/* trace_startsolid || */ trace_fraction != 1) // startsolid should be never happening anyway
- continue;
- // can we see player who shot fireball?
- traceline(e.origin + e.view_ofs, self.realowner.origin + self.realowner.view_ofs, MOVE_NORMAL, e);
- if(trace_ent != self.realowner)
- if(/* trace_startsolid || */ trace_fraction != 1)
- continue;
- dist = vlen(self.origin - e.origin - e.view_ofs);
- points = (1 - sqrt(dist / autocvar_g_balance_fireball_primary_bfgradius));
- if(points <= 0)
- continue;
- dir = normalize(e.origin + e.view_ofs - self.origin);
-
- if(accuracy_isgooddamage(self.realowner, e))
- accuracy_add(self.realowner, WEP_FIREBALL, 0, autocvar_g_balance_fireball_primary_bfgdamage * points);
-
- Damage(e, self, self.realowner, autocvar_g_balance_fireball_primary_bfgdamage * points, self.projectiledeathtype | HITTYPE_BOUNCE | HITTYPE_SPLASH, e.origin + e.view_ofs, autocvar_g_balance_fireball_primary_bfgforce * dir);
- pointparticles(particleeffectnum("fireball_bfgdamage"), e.origin, -1 * dir, 1);
- }
- }
-
- remove (self);
-}
-
-void W_Fireball_TouchExplode (void)
-{
- PROJECTILE_TOUCH;
- W_Fireball_Explode ();
-}
-
-void W_Fireball_LaserPlay(float dt, float dist, float damage, float edgedamage, float burntime)
-{
- entity e;
- float d;
- vector p;
-
- if(damage <= 0)
- return;
-
- RandomSelection_Init();
- for(e = WarpZone_FindRadius(self.origin, dist, TRUE); e; e = e.chain)
- if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(!IS_PLAYER(e) || !self.realowner || IsDifferentTeam(e, self))
- {
- p = e.origin;
- p_x += e.mins_x + random() * (e.maxs_x - e.mins_x);
- p_y += e.mins_y + random() * (e.maxs_y - e.mins_y);
- p_z += e.mins_z + random() * (e.maxs_z - e.mins_z);
- d = vlen(WarpZone_UnTransformOrigin(e, self.origin) - p);
- if(d < dist)
- {
- e.fireball_impactvec = p;
- RandomSelection_Add(e, 0, string_null, 1 / (1 + d), !Fire_IsBurning(e));
- }
- }
- if(RandomSelection_chosen_ent)
- {
- d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, self.origin) - RandomSelection_chosen_ent.fireball_impactvec);
- d = damage + (edgedamage - damage) * (d / dist);
- Fire_AddDamage(RandomSelection_chosen_ent, self.realowner, d * burntime, burntime, self.projectiledeathtype | HITTYPE_BOUNCE);
- //trailparticles(self, particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec);
- pointparticles(particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1);
- }
-}
-
-void W_Fireball_Think()
-{
- if(time > self.pushltime)
- {
- self.cnt = 1;
- self.projectiledeathtype |= HITTYPE_SPLASH;
- W_Fireball_Explode();
- return;
- }
-
- W_Fireball_LaserPlay(0.1, autocvar_g_balance_fireball_primary_laserradius, autocvar_g_balance_fireball_primary_laserdamage, autocvar_g_balance_fireball_primary_laseredgedamage, autocvar_g_balance_fireball_primary_laserburntime);
-
- self.nextthink = time + 0.1;
-}
-
-void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
- if(self.health <= 0)
- return;
-
- if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
- return; // g_projectiles_damage says to halt
-
- self.health = self.health - damage;
- if (self.health <= 0)
- {
- self.cnt = 1;
- W_PrepareExplosionByDamage(attacker, W_Fireball_Explode);
- }
-}
-
-void W_Fireball_Attack1()
-{
- entity proj;
-
- W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", CH_WEAPON_A, autocvar_g_balance_fireball_primary_damage + autocvar_g_balance_fireball_primary_bfgdamage);
-
- pointparticles(particleeffectnum("fireball_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
-
- proj = spawn ();
- proj.classname = "plasma_prim";
- proj.owner = proj.realowner = self;
- proj.bot_dodge = TRUE;
- proj.bot_dodgerating = autocvar_g_balance_fireball_primary_damage;
- proj.pushltime = time + autocvar_g_balance_fireball_primary_lifetime;
- proj.use = W_Fireball_Explode;
- proj.think = W_Fireball_Think;
- proj.nextthink = time;
- proj.health = autocvar_g_balance_fireball_primary_health;
- proj.team = self.team;
- proj.event_damage = W_Fireball_Damage;
- proj.takedamage = DAMAGE_YES;
- proj.damageforcescale = autocvar_g_balance_fireball_primary_damageforcescale;
- PROJECTILE_MAKETRIGGER(proj);
- proj.projectiledeathtype = WEP_FIREBALL;
- setorigin(proj, w_shotorg);
-
- proj.movetype = MOVETYPE_FLY;
- W_SETUPPROJECTILEVELOCITY(proj, g_balance_fireball_primary);
- proj.angles = vectoangles(proj.velocity);
- proj.touch = W_Fireball_TouchExplode;
- setsize(proj, '-16 -16 -16', '16 16 16');
- proj.flags = FL_PROJECTILE;
- proj.missile_flags = MIF_SPLASH | MIF_PROXY;
-
- CSQCProjectile(proj, TRUE, PROJECTILE_FIREBALL, TRUE);
-
- other = proj; MUTATOR_CALLHOOK(EditProjectile);
-}
-
-void W_Fireball_AttackEffect(float i, vector f_diff)
-{
- W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 0, "", 0, 0);
- w_shotorg += f_diff_x * v_up + f_diff_y * v_right;
- pointparticles(particleeffectnum("fireball_preattack_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
-}
-
-void W_Fireball_Attack1_Frame4()
-{
- W_Fireball_Attack1();
- weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_fireball_primary_animtime, w_ready);
-}
-
-void W_Fireball_Attack1_Frame3()
-{
- W_Fireball_AttackEffect(0, '+1.25 +3.75 0');
- weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_fireball_primary_animtime, W_Fireball_Attack1_Frame4);
-}
-
-void W_Fireball_Attack1_Frame2()
-{
- W_Fireball_AttackEffect(0, '-1.25 +3.75 0');
- weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_fireball_primary_animtime, W_Fireball_Attack1_Frame3);
-}
-
-void W_Fireball_Attack1_Frame1()
-{
- W_Fireball_AttackEffect(1, '+1.25 -3.75 0');
- weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_fireball_primary_animtime, W_Fireball_Attack1_Frame2);
-}
-
-void W_Fireball_Attack1_Frame0()
-{
- W_Fireball_AttackEffect(0, '-1.25 -3.75 0');
- sound (self, CH_WEAPON_SINGLE, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM);
- weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_fireball_primary_animtime, W_Fireball_Attack1_Frame1);
-}
-
-void W_Firemine_Think()
-{
- if(time > self.pushltime)
- {
- remove(self);
- return;
- }
-
- // make it "hot" once it leaves its owner
- if(self.owner)
- {
- if(vlen(self.origin - self.owner.origin - self.owner.view_ofs) > autocvar_g_balance_fireball_secondary_laserradius)
- {
- self.cnt += 1;
- if(self.cnt == 3)
- self.owner = world;
- }
- else
- self.cnt = 0;
- }
-
- W_Fireball_LaserPlay(0.1, autocvar_g_balance_fireball_secondary_laserradius, autocvar_g_balance_fireball_secondary_laserdamage, autocvar_g_balance_fireball_secondary_laseredgedamage, autocvar_g_balance_fireball_secondary_laserburntime);
-
- self.nextthink = time + 0.1;
-}
-
-void W_Firemine_Touch (void)
-{
- PROJECTILE_TOUCH;
- if (other.takedamage == DAMAGE_AIM)
- if(Fire_AddDamage(other, self.realowner, autocvar_g_balance_fireball_secondary_damage, autocvar_g_balance_fireball_secondary_damagetime, self.projectiledeathtype) >= 0)
- {
- remove(self);
- return;
- }
- self.projectiledeathtype |= HITTYPE_BOUNCE;
-}
-
-void W_Fireball_Attack2()
-{
- entity proj;
- vector f_diff;
- float c;
-
- c = mod(self.bulletcounter, 4);
- switch(c)
- {
- case 0:
- f_diff = '-1.25 -3.75 0';
- break;
- case 1:
- f_diff = '+1.25 -3.75 0';
- break;
- case 2:
- f_diff = '-1.25 +3.75 0';
- break;
- case 3:
- default:
- f_diff = '+1.25 +3.75 0';
- break;
- }
- W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", CH_WEAPON_A, autocvar_g_balance_fireball_secondary_damage);
- traceline(w_shotorg, w_shotorg + f_diff_x * v_up + f_diff_y * v_right, MOVE_NORMAL, self);
- w_shotorg = trace_endpos;
-
- pointparticles(particleeffectnum("fireball_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
-
- proj = spawn ();
- proj.owner = proj.realowner = self;
- proj.classname = "grenade";
- proj.bot_dodge = TRUE;
- proj.bot_dodgerating = autocvar_g_balance_fireball_secondary_damage;
- proj.movetype = MOVETYPE_BOUNCE;
- proj.projectiledeathtype = WEP_FIREBALL | HITTYPE_SECONDARY;
- proj.touch = W_Firemine_Touch;
- PROJECTILE_MAKETRIGGER(proj);
- setsize(proj, '-4 -4 -4', '4 4 4');
- setorigin(proj, w_shotorg);
- proj.think = W_Firemine_Think;
- proj.nextthink = time;
- proj.damageforcescale = autocvar_g_balance_fireball_secondary_damageforcescale;
- proj.pushltime = time + autocvar_g_balance_fireball_secondary_lifetime;
- W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_fireball_secondary);
-
- proj.angles = vectoangles(proj.velocity);
- proj.flags = FL_PROJECTILE;
- proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
-
- CSQCProjectile(proj, TRUE, PROJECTILE_FIREMINE, TRUE);
-
- other = proj; MUTATOR_CALLHOOK(EditProjectile);
-}
-
-void spawnfunc_weapon_fireball (void)
-{
- weapon_defaultspawnfunc(WEP_FIREBALL);
-}
-
-float w_fireball(float req)
-{
- //float ammo_amount;
- if (req == WR_AIM)
- {
- self.BUTTON_ATCK = FALSE;
- self.BUTTON_ATCK2 = FALSE;
- if (self.bot_primary_fireballmooth == 0)
- {
- if(bot_aim(autocvar_g_balance_fireball_primary_speed, 0, autocvar_g_balance_fireball_primary_lifetime, FALSE))
- {
- self.BUTTON_ATCK = TRUE;
- if(random() < 0.02) self.bot_primary_fireballmooth = 0;
- }
- }
- else
- {
- if(bot_aim(autocvar_g_balance_fireball_secondary_speed, autocvar_g_balance_fireball_secondary_speed_up, autocvar_g_balance_fireball_secondary_lifetime, TRUE))
- {
- self.BUTTON_ATCK2 = TRUE;
- if(random() < 0.01) self.bot_primary_fireballmooth = 1;
- }
- }
- }
- else if (req == WR_THINK)
- {
- if (self.BUTTON_ATCK)
- {
- if (time >= self.fireball_primarytime)
- if (weapon_prepareattack(0, autocvar_g_balance_fireball_primary_refire))
- {
- W_Fireball_Attack1_Frame0();
- self.fireball_primarytime = time + autocvar_g_balance_fireball_primary_refire2 * W_WeaponRateFactor();
- }
- }
- else if (self.BUTTON_ATCK2)
- {
- if (weapon_prepareattack(1, autocvar_g_balance_fireball_secondary_refire))
- {
- W_Fireball_Attack2();
- weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_fireball_secondary_animtime, w_ready);
- }
- }
- }
- else if (req == WR_PRECACHE)
- {
- precache_model ("models/weapons/g_fireball.md3");
- precache_model ("models/weapons/v_fireball.md3");
- precache_model ("models/weapons/h_fireball.iqm");
- precache_model ("models/sphere/sphere.md3");
- precache_sound ("weapons/fireball_fire.wav");
- precache_sound ("weapons/fireball_fire2.wav");
- precache_sound ("weapons/fireball_prefire2.wav");
- //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
- }
- else if (req == WR_SETUP)
- {
- weapon_setup(WEP_FIREBALL);
- self.current_ammo = ammo_none;
- }
- else if (req == WR_CHECKAMMO1)
- {
- return 1;
- }
- else if (req == WR_CHECKAMMO2)
- {
- return 1;
- }
- else if (req == WR_RESETPLAYER)
- {
- self.fireball_primarytime = time;
- }
- else if (req == WR_SUICIDEMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- return WEAPON_FIREBALL_SUICIDE_FIREMINE;
- else
- return WEAPON_FIREBALL_SUICIDE_BLAST;
- }
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- {
- return WEAPON_FIREBALL_MURDER_FIREMINE;
- }
- else
- {
- return WEAPON_FIREBALL_MURDER_BLAST;
- }
- }
- return TRUE;
-}
-#endif
-#ifdef CSQC
-float w_fireball(float req)
-{
- if(req == WR_IMPACTEFFECT)
- {
- vector org2;
- if(w_deathtype & HITTYPE_SECONDARY)
- {
- // firemine goes out silently
- }
- else
- {
- org2 = w_org + w_backoff * 16;
- pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
- if(!w_issilent)
- sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
- }
- }
- else if(req == WR_PRECACHE)
- {
- precache_sound("weapons/fireball_impact2.wav");
- }
-
- return TRUE;
-}
-#endif
-#endif