]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_fireball.qc
Merge branch 'master' into terencehill/music_player
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_fireball.qc
index 3cc484da9c9beaaec33fb179cd9be34de25d6807..88e9d770fbf92bb295d5e36afea205dd6162b9f2 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(FIREBALL, w_fireball, IT_FUEL, 9, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball"));
+REGISTER_WEAPON(
+/* WEP_##id  */ FIREBALL,
+/* function  */ w_fireball,
+/* ammotype  */ 0,
+/* impulse   */ 9,
+/* flags     */ WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "fireball",
+/* shortname */ "fireball",
+/* fullname  */ _("Fireball")
+);
 #else
 #ifdef SVQC
 .float bot_primary_fireballmooth; // whatever a mooth is
@@ -14,7 +24,7 @@ void W_Fireball_Explode (void)
        vector dir;
        float d;
 
-       self.event_damage = SUB_Null;
+       self.event_damage = func_null;
        self.takedamage = DAMAGE_NO;
 
        // 1. dist damage
@@ -28,7 +38,7 @@ void W_Fireball_Explode (void)
                // 2. bfg effect
                // NOTE: this cannot be made warpzone aware by design. So, better intentionally ignore warpzones here.
                for(e = findradius(self.origin, autocvar_g_balance_fireball_primary_bfgradius); e; e = e.chain)
-               if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.realowner || IsDifferentTeam(e, self))
+               if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self))
                {
                        // can we see fireball?
                        traceline(e.origin + e.view_ofs, self.origin, MOVE_NORMAL, e);
@@ -73,7 +83,7 @@ void W_Fireball_LaserPlay(float dt, float dist, float damage, float edgedamage,
 
        RandomSelection_Init();
        for(e = WarpZone_FindRadius(self.origin, dist, TRUE); e; e = e.chain)
-       if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.realowner || IsDifferentTeam(e, self))
+       if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self))
        {
                p = e.origin;
                p_x += e.mins_x + random() * (e.maxs_x - e.mins_x);
@@ -115,10 +125,10 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d
 {
        if(self.health <= 0)
                return;
-               
+
        if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
-               
+
        self.health = self.health - damage;
        if (self.health <= 0)
        {
@@ -159,6 +169,7 @@ void W_Fireball_Attack1()
        proj.touch = W_Fireball_TouchExplode;
        setsize(proj, '-16 -16 -16', '16 16 16');
        proj.flags = FL_PROJECTILE;
+    proj.missile_flags = MIF_SPLASH | MIF_PROXY;
 
        CSQCProjectile(proj, TRUE, PROJECTILE_FIREBALL, TRUE);
 
@@ -198,10 +209,8 @@ void W_Fireball_Attack1_Frame1()
 
 void W_Fireball_Attack1_Frame0()
 {
-       W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_reload_ammo);
-
        W_Fireball_AttackEffect(0, '-1.25 -3.75 0');
-       sound (self, CH_WEAPON_SINGLE, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM);
+       sound (self, CH_WEAPON_SINGLE, "weapons/fireball_prefire2.wav", VOL_BASE, ATTEN_NORM);
        weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_fireball_primary_animtime, W_Fireball_Attack1_Frame1);
 }
 
@@ -235,7 +244,7 @@ void W_Firemine_Touch (void)
 {
        PROJECTILE_TOUCH;
        if (other.takedamage == DAMAGE_AIM)
-       if(Fire_AddDamage(other, self.realowner, autocvar_g_balance_fireball_secondary_damage, autocvar_g_balance_fireball_secondary_damagetime, self.projectiledeathtype | HITTYPE_HEADSHOT) >= 0)
+       if(Fire_AddDamage(other, self.realowner, autocvar_g_balance_fireball_secondary_damage, autocvar_g_balance_fireball_secondary_damagetime, self.projectiledeathtype) >= 0)
        {
                remove(self);
                return;
@@ -249,8 +258,6 @@ void W_Fireball_Attack2()
        vector f_diff;
        float c;
 
-       W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_fireball_secondary_ammo, autocvar_g_balance_fireball_reload_ammo);
-
        c = mod(self.bulletcounter, 4);
        switch(c)
        {
@@ -293,6 +300,7 @@ void W_Fireball_Attack2()
 
        proj.angles = vectoangles(proj.velocity);
        proj.flags = FL_PROJECTILE;
+    proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
 
        CSQCProjectile(proj, TRUE, PROJECTILE_FIREMINE, TRUE);
 
@@ -306,7 +314,7 @@ void spawnfunc_weapon_fireball (void)
 
 float w_fireball(float req)
 {
-       float ammo_amount;
+       //float ammo_amount;
        if (req == WR_AIM)
        {
                self.BUTTON_ATCK = FALSE;
@@ -330,9 +338,7 @@ float w_fireball(float req)
        }
        else if (req == WR_THINK)
        {
-               if(autocvar_g_balance_fireball_reload_ammo && self.clip_load < min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo)) // forced reload
-                       weapon_action(self.weapon, WR_RELOAD);
-               else if (self.BUTTON_ATCK)
+               if (self.BUTTON_ATCK)
                {
                        if (time >= self.fireball_primarytime)
                        if (weapon_prepareattack(0, autocvar_g_balance_fireball_primary_refire))
@@ -364,31 +370,37 @@ float w_fireball(float req)
        else if (req == WR_SETUP)
        {
                weapon_setup(WEP_FIREBALL);
-               self.current_ammo = ammo_fuel;
+               self.current_ammo = ammo_none;
        }
        else if (req == WR_CHECKAMMO1)
        {
-               ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_primary_ammo;
-               ammo_amount += self.(weapon_load[WEP_FIREBALL]) >= autocvar_g_balance_fireball_primary_ammo;
-               return ammo_amount;
+               return 1;
        }
        else if (req == WR_CHECKAMMO2)
        {
-               ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_secondary_ammo;
-               ammo_amount += self.(weapon_load[WEP_FIREBALL]) >= autocvar_g_balance_fireball_secondary_ammo;
-               return ammo_amount;
+               return 1;
        }
        else if (req == WR_RESETPLAYER)
        {
                self.fireball_primarytime = time;
        }
-       else if (req == WR_RELOAD)
+       else if (req == WR_SUICIDEMESSAGE)
        {
-               // fuel can be a non-whole number, which brakes stuff here when between 0 and 1
-               if(self.ammo_fuel < 1)
-                       self.ammo_fuel = 0;
-
-               W_Reload(min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo), autocvar_g_balance_fireball_reload_ammo, autocvar_g_balance_fireball_reload_time, "weapons/reload.wav");
+               if(w_deathtype & HITTYPE_SECONDARY)
+                       return WEAPON_FIREBALL_SUICIDE_FIREMINE;
+               else
+                       return WEAPON_FIREBALL_SUICIDE_BLAST;
+       }
+       else if (req == WR_KILLMESSAGE)
+       {
+               if(w_deathtype & HITTYPE_SECONDARY)
+               {
+                       return WEAPON_FIREBALL_MURDER_FIREMINE;
+               }
+               else
+               {
+                       return WEAPON_FIREBALL_MURDER_BLAST;
+               }
        }
        return TRUE;
 }
@@ -408,44 +420,14 @@ float w_fireball(float req)
                        org2 = w_org + w_backoff * 16;
                        pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
+                               sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTEN_NORM * 0.25); // long range boom
                }
        }
        else if(req == WR_PRECACHE)
        {
                precache_sound("weapons/fireball_impact2.wav");
        }
-       else if (req == WR_SUICIDEMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = _("%s forgot about some firemine");
-               else
-                       w_deathtypestring = _("%s should have used a smaller gun");
-       }
-       else if (req == WR_KILLMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_SECONDARY)
-               {
-                       if(w_deathtype & HITTYPE_HEADSHOT)
-                               w_deathtypestring = _("%s tried to catch %s's firemine");
-                       else
-                               w_deathtypestring = _("%s fatefully ignored %s's firemine");
-               }
-               else
-               {
-                       if(w_deathtype & HITTYPE_BOUNCE)
-                       {
-                               if(w_deathtype & HITTYPE_SPLASH) // BFG effect
-                                       w_deathtypestring = _("%s could not hide from %s's fireball");
-                               else // laser
-                                       w_deathtypestring = _("%s saw the pretty lights of %s's fireball");
-                       }
-                       else if(w_deathtype & HITTYPE_SPLASH)
-                               w_deathtypestring = _("%s got too close to %s's fireball");
-                       else
-                               w_deathtypestring = _("%s tasted %s's fireball");
-               }
-       }
+
        return TRUE;
 }
 #endif