gren.use = W_Grenade_Explode;
gren.touch = W_Grenade_Touch1;
W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);
gren.use = W_Grenade_Explode;
gren.touch = W_Grenade_Touch1;
W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);