]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_grenadelauncher.qc
Merge remote branch 'origin/master' into fruitiex/fruitbalance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_grenadelauncher.qc
index 559ced33d8193be473e668cb6445cb70ecfd8866..a6e4d0dc0fc1cad0013db7639dcca143359aaf2b 100644 (file)
@@ -1,6 +1,7 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(GRENADE_LAUNCHER, w_glauncher, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "gl", "grenadelauncher", "Mortar");
 #else
+#ifdef SVQC
 void W_Grenade_Explode (void)
 {
        if(other.takedamage == DAMAGE_AIM)
@@ -32,10 +33,56 @@ void W_Grenade_Explode2 (void)
        remove (self);
 }
 
+void W_Grenade_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+       if (self.health <= 0)
+               return;
+       self.health = self.health - damage;
+       if (self.health <= 0)
+       {
+               W_PrepareExplosionByDamage(attacker, self.think);
+       }
+}
+
 void W_Grenade_Touch1 (void)
 {
        PROJECTILE_TOUCH;
-       W_Grenade_Explode ();
+       if(cvar("g_balance_grenadelauncher_primary_sticky") && other.takedamage != DAMAGE_AIM)
+       {
+               entity oldowner;
+               oldowner = self.owner;
+
+               vector temporigin;
+               temporigin = self.origin;
+
+               remove(self);
+               local entity gren;
+
+               gren = spawn ();
+               gren.owner = oldowner;
+               gren.classname = "grenade";
+               gren.bot_dodge = TRUE;
+               gren.bot_dodgerating = cvar("g_balance_grenadelauncher_primary_damage");
+               gren.movetype = MOVETYPE_NONE;
+               PROJECTILE_MAKETRIGGER(gren);
+               gren.projectiledeathtype = WEP_GRENADE_LAUNCHER;
+               setorigin(gren, temporigin);
+               setsize(gren, '0 0 -3', '0 0 -3');
+
+               gren.nextthink = time + cvar("g_balance_grenadelauncher_primary_lifetime2");
+               gren.think = adaptor_think2use_hittype_splash;
+               gren.use = W_Grenade_Explode;
+
+               gren.flags = FL_PROJECTILE;
+
+               gren.takedamage = DAMAGE_YES;
+               gren.health = cvar("g_balance_grenadelauncher_primary_health");
+               gren.event_damage = W_Grenade_Damage;
+
+               CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);   
+       }
+       else
+               W_Grenade_Explode ();
 }
 
 void W_Grenade_Touch2 (void)
@@ -65,17 +112,6 @@ void W_Grenade_Touch2 (void)
        }
 }
 
-void W_Grenade_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
-       if (self.health <= 0)
-               return;
-       self.health = self.health - damage;
-       if (self.health <= 0)
-       {
-               W_PrepareExplosionByDamage(attacker, self.think);
-       }
-}
-
 void W_Grenade_Attack (void)
 {
        local entity gren;
@@ -99,7 +135,7 @@ void W_Grenade_Attack (void)
        setsize(gren, '0 0 -3', '0 0 -3');
 
        gren.nextthink = time + cvar("g_balance_grenadelauncher_primary_lifetime");
-       gren.think = adaptor_think2use;
+       gren.think = adaptor_think2use_hittype_splash;
        gren.use = W_Grenade_Explode;
        gren.touch = W_Grenade_Touch1;
        W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);
@@ -135,7 +171,7 @@ void W_Grenade_Attack2 (void)
        setorigin(gren, w_shotorg);
 
        gren.nextthink = time + cvar("g_balance_grenadelauncher_secondary_lifetime");
-       gren.think = adaptor_think2use;
+       gren.think = adaptor_think2use_hittype_splash;
        gren.use = W_Grenade_Explode2;
        gren.touch = W_Grenade_Touch2;
        gren.takedamage = DAMAGE_YES;
@@ -201,7 +237,7 @@ float w_glauncher(float req)
        {
                precache_model ("models/weapons/g_gl.md3");
                precache_model ("models/weapons/v_gl.md3");
-               precache_model ("models/weapons/h_gl.dpm");
+               precache_model ("models/weapons/h_gl.iqm");
                precache_sound ("weapons/grenade_bounce1.wav");
                precache_sound ("weapons/grenade_bounce2.wav");
                precache_sound ("weapons/grenade_bounce3.wav");
@@ -216,6 +252,24 @@ float w_glauncher(float req)
                return self.ammo_rockets >= cvar("g_balance_grenadelauncher_primary_ammo");
        else if (req == WR_CHECKAMMO2)
                return self.ammo_rockets >= cvar("g_balance_grenadelauncher_secondary_ammo");
+       return TRUE;
+};
+#endif
+#ifdef CSQC
+float w_glauncher(float req)
+{
+       if(req == WR_IMPACTEFFECT)
+       {
+               vector org2;
+               org2 = w_org + w_backoff * 12;
+               pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1);
+               if(!w_issilent)
+                       sound(self, CHAN_PROJECTILE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+       }
+       else if(req == WR_PRECACHE)
+       {
+               precache_sound("weapons/grenade_impact.wav");
+       }
        else if (req == WR_SUICIDEMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
@@ -234,5 +288,6 @@ float w_glauncher(float req)
                        w_deathtypestring = "ate #'s grenade";
        }
        return TRUE;
-};
+}
+#endif
 #endif