]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_grenadelauncher.qc
shotgun: play less ricoche sounds, this fixes performance issues for Unknown[NF]
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_grenadelauncher.qc
index 6634f0f546a14a2f3b5789d5bbd5e1c62f5e3e45..e92b2b26062bdae5bddfbe1b7ddb1b18785608b8 100644 (file)
@@ -196,10 +196,12 @@ void W_Grenade_Attack (void)
        gren.angles = vectoangles (gren.velocity);
        gren.flags = FL_PROJECTILE;
 
-       if(cvar("g_balance_grenadelauncher_secondary_type") == 0 || cvar("g_balance_grenadelauncher_secondary_type") == 2)
+       if(cvar("g_balance_grenadelauncher_primary_type") == 0 || cvar("g_balance_grenadelauncher_primary_type") == 2)
                CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
        else
                CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE);
+
+       other = gren; MUTATOR_CALLHOOK(EditProjectile);
 }
 
 void W_Grenade_Attack2 (void)
@@ -244,6 +246,8 @@ void W_Grenade_Attack2 (void)
                CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
        else
                CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE);
+
+       other = gren; MUTATOR_CALLHOOK(EditProjectile);
 }
 
 void spawnfunc_weapon_grenadelauncher (void)