]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_hagar.qc
Merge commit '6f440770dbdb' into atheros/item_keys
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_hagar.qc
index 855a4a04cf66d48cee69663a5f919926dcf14514..12abae6eac7463294df678d82cf4e496263665e1 100644 (file)
@@ -25,14 +25,21 @@ void W_Hagar_Damage (entity inflictor, entity attacker, float damage, float deat
        if (self.health <= 0)
                return;
                
-       if ((inflictor.realowner == self.realowner) && !autocvar_g_balance_hagar_secondary_load_linkexplode)
-               return;
+       float is_linkexplode = ((inflictor.realowner == self.realowner) 
+               && (inflictor.projectiledeathtype & HITTYPE_SECONDARY) 
+               && (self.projectiledeathtype & HITTYPE_SECONDARY));
+       
+       if(is_linkexplode)
+               is_linkexplode = (is_linkexplode && autocvar_g_balance_hagar_secondary_load_linkexplode);
+       else
+               is_linkexplode = -1; // not secondary load, so continue as normal without exception.
+               
+       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, is_linkexplode))
+               return; // g_projectiles_damage says to halt
 
        self.health = self.health - damage;
        self.angles = vectoangles(self.velocity);
        
-       print(strcat("hagar rocket health ", ftos(self.health), " after ", ftos(damage), " damage... (at time: ", ftos(time), ")\n"));
-       
        if (self.health <= 0)
                W_PrepareExplosionByDamage(attacker, self.think);
 }
@@ -60,7 +67,7 @@ void W_Hagar_Touch2 (void)
 
 void W_Hagar_Attack (void)
 {
-       local entity missile;
+       entity missile;
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_hagar_primary_ammo, autocvar_g_balance_hagar_reload_ammo);
 
@@ -102,7 +109,7 @@ void W_Hagar_Attack (void)
 
 void W_Hagar_Attack2 (void)
 {
-       local entity missile;
+       entity missile;
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_hagar_secondary_ammo, autocvar_g_balance_hagar_reload_ammo);
 
@@ -143,14 +150,14 @@ void W_Hagar_Attack2 (void)
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
 
-.float hagar_loadstep, hagar_loadblock, hagar_loadbeep;
+.float hagar_loadstep, hagar_loadblock, hagar_loadbeep, hagar_warning;
 void W_Hagar_Attack2_Load_Release (void)
 {
        // time to release the rockets we've loaded
 
-       local entity missile;
-       local float counter, shots, spread_pershot;
-       local vector s;
+       entity missile;
+       float counter, shots, spread_pershot;
+       vector s;
        vector forward, right, up;
 
        if(!self.hagar_load)
@@ -186,7 +193,7 @@ void W_Hagar_Attack2_Load_Release (void)
                missile.think = adaptor_think2use_hittype_splash;
                missile.nextthink = time + autocvar_g_balance_hagar_secondary_lifetime_min + random() * autocvar_g_balance_hagar_secondary_lifetime_rand;
                PROJECTILE_MAKETRIGGER(missile);
-               missile.projectiledeathtype = WEP_HAGAR;
+               missile.projectiledeathtype = WEP_HAGAR | HITTYPE_SECONDARY;
                setorigin (missile, w_shotorg);
                setsize(missile, '0 0 0', '0 0 0');
                missile.movetype = MOVETYPE_FLY;
@@ -229,12 +236,12 @@ void W_Hagar_Attack2_Load (void)
 {
        // loadable hagar secondary attack, must always run each frame
 
-       local float loaded, enough_ammo;
+       float loaded, enough_ammo;
        loaded = self.hagar_load >= autocvar_g_balance_hagar_secondary_load_max;
 
        // this is different than WR_CHECKAMMO when it comes to reloading
        if(autocvar_g_balance_hagar_reload_ammo)
-               enough_ammo = self.weapon_load[WEP_HAGAR] >= autocvar_g_balance_hagar_secondary_ammo;
+               enough_ammo = self.(weapon_load[WEP_HAGAR]) >= autocvar_g_balance_hagar_secondary_ammo;
        else
                enough_ammo = self.ammo_rockets >= autocvar_g_balance_hagar_secondary_ammo;
 
@@ -291,6 +298,18 @@ void W_Hagar_Attack2_Load (void)
 
        if(self.hagar_load)
        {
+               // play warning sound if we're about to release
+               if((loaded || !enough_ammo) && self.hagar_loadstep - 0.5 < time && autocvar_g_balance_hagar_secondary_load_hold >= 0)
+               {
+                       if(!self.hagar_warning && self.hagar_load) // prevents the beep from playing each frame
+                       {
+                               // we're about to automatically release after holding time, play a beep sound to notify the player
+                               sound(self, CH_WEAPON_A, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);
+                               self.hagar_warning = TRUE;
+                       }
+               }
+               
+               // release if player let go of button or if they've held it in too long
                if(!self.BUTTON_ATCK2 || ((loaded || !enough_ammo) && self.hagar_loadstep < time && autocvar_g_balance_hagar_secondary_load_hold >= 0))
                {
                        self.weaponentity.state = WS_READY;
@@ -300,6 +319,7 @@ void W_Hagar_Attack2_Load (void)
        else
        {
                self.hagar_loadbeep = FALSE;
+               self.hagar_warning = FALSE;
        }
 
        // we aren't checking ammo during an attack, so we must do it here
@@ -329,7 +349,7 @@ float w_hagar(float req)
                }
        else if (req == WR_THINK)
        {
-               local float loadable_secondary;
+               float loadable_secondary;
                loadable_secondary = autocvar_g_balance_hagar_secondary_load && autocvar_g_balance_hagar_secondary;
 
                if (loadable_secondary)
@@ -387,13 +407,13 @@ float w_hagar(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_hagar_primary_ammo;
-               ammo_amount += self.weapon_load[WEP_HAGAR] >= autocvar_g_balance_hagar_primary_ammo;
+               ammo_amount += self.(weapon_load[WEP_HAGAR]) >= autocvar_g_balance_hagar_primary_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_hagar_secondary_ammo;
-               ammo_amount += self.weapon_load[WEP_HAGAR] >= autocvar_g_balance_hagar_secondary_ammo;
+               ammo_amount += self.(weapon_load[WEP_HAGAR]) >= autocvar_g_balance_hagar_secondary_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)
@@ -412,7 +432,7 @@ float w_hagar(float req)
                        W_Reload(min(autocvar_g_balance_hagar_primary_ammo, autocvar_g_balance_hagar_secondary_ammo), autocvar_g_balance_hagar_reload_ammo, autocvar_g_balance_hagar_reload_time, "weapons/reload.wav");
        }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_hagar(float req)