]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_hlac.qc
Merge remote branch 'origin/master' into samual/flyingspectators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_hlac.qc
index 4bba3b8051b8d4d504caf0047c9b3d1579e53062..0cf25e4f60c10922e09dd9c3273ec88bd889116d 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(HLAC, w_hlac, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "hlac", "hlac", _("Heavy Laser Assault Cannon"))
+REGISTER_WEAPON(HLAC, w_hlac, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "hlac", "hlac", _("Heavy Laser Assault Cannon"))
 #else
 #ifdef SVQC
 
@@ -22,10 +22,7 @@ void W_HLAC_Attack (void)
        local entity missile;
     float spread;
 
-    if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-    {
-        self.ammo_cells = self.ammo_cells - autocvar_g_balance_hlac_primary_ammo;
-    }
+       W_DecreaseAmmo(ammo_cells, autocvar_g_balance_hlac_primary_ammo, autocvar_g_balance_hlac_reload_ammo);
 
     spread = autocvar_g_balance_hlac_primary_spread_min + (autocvar_g_balance_hlac_primary_spread_add * self.misc_bulletcounter);
     spread = min(spread,autocvar_g_balance_hlac_primary_spread_max);
@@ -116,10 +113,7 @@ void W_HLAC_Attack2 (void)
 {
     float i;
 
-    if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-    {
-        self.ammo_cells = self.ammo_cells - autocvar_g_balance_hlac_secondary_ammo;
-    }
+       W_DecreaseAmmo(ammo_cells, autocvar_g_balance_hlac_secondary_ammo, autocvar_g_balance_hlac_reload_ammo);
 
     for(i=autocvar_g_balance_hlac_secondary_shots;i>0;--i)
         W_HLAC_Attack2f();
@@ -143,6 +137,7 @@ void HLAC_fire1_02()
        if (self.BUTTON_ATCK)
        {
                if (!weapon_action(self.weapon, WR_CHECKAMMO1))
+               if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
                {
                        W_SwitchWeapon_Force(self, w_getbestweapon(self));
                        w_ready();
@@ -167,25 +162,31 @@ void spawnfunc_weapon_hlac (void)
 
 float w_hlac(float req)
 {
+       float ammo_amount;
        if (req == WR_AIM)
         self.BUTTON_ATCK = bot_aim(autocvar_g_balance_hlac_primary_speed, 0, autocvar_g_balance_hlac_primary_lifetime, FALSE);
        else if (req == WR_THINK)
        {
-               if (self.BUTTON_ATCK)
-               if (weapon_prepareattack(0, autocvar_g_balance_hlac_primary_refire))
+               if(autocvar_g_balance_hlac_reload_ammo && self.clip_load < min(autocvar_g_balance_hlac_primary_ammo, autocvar_g_balance_hlac_secondary_ammo)) // forced reload
+                       weapon_action(self.weapon, WR_RELOAD);
+               else if (self.BUTTON_ATCK)
                {
-                       self.misc_bulletcounter = 0;
-                       W_HLAC_Attack();
-                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hlac_primary_refire, HLAC_fire1_02);
+                       if (weapon_prepareattack(0, autocvar_g_balance_hlac_primary_refire))
+                       {
+                               self.misc_bulletcounter = 0;
+                               W_HLAC_Attack();
+                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hlac_primary_refire, HLAC_fire1_02);
+                       }
                }
 
-               if (self.BUTTON_ATCK2 && autocvar_g_balance_hlac_secondary)
-               if (weapon_prepareattack(1, autocvar_g_balance_hlac_secondary_refire))
+               else if (self.BUTTON_ATCK2 && autocvar_g_balance_hlac_secondary)
                {
-                       W_HLAC_Attack2();
-                       weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hlac_secondary_animtime, w_ready);
+                       if (weapon_prepareattack(1, autocvar_g_balance_hlac_secondary_refire))
+                       {
+                               W_HLAC_Attack2();
+                               weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hlac_secondary_animtime, w_ready);
+                       }
                }
-
        }
        else if (req == WR_PRECACHE)
        {
@@ -193,14 +194,30 @@ float w_hlac(float req)
                precache_model ("models/weapons/v_hlac.md3");
                precache_model ("models/weapons/h_hlac.iqm");
                precache_sound ("weapons/lasergun_fire.wav");
+               //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
 
        }
        else if (req == WR_SETUP)
+       {
                weapon_setup(WEP_HLAC);
+               self.current_ammo = ammo_cells;
+       }
        else if (req == WR_CHECKAMMO1)
-               return self.ammo_cells >= autocvar_g_balance_hlac_primary_ammo;
+       {
+               ammo_amount = self.ammo_cells >= autocvar_g_balance_hlac_primary_ammo;
+               ammo_amount += self.weapon_load[WEP_HLAC] >= autocvar_g_balance_hlac_primary_ammo;
+               return ammo_amount;
+       }
        else if (req == WR_CHECKAMMO2)
-               return self.ammo_cells >= autocvar_g_balance_hlac_secondary_ammo;
+       {
+               ammo_amount = self.ammo_cells >= autocvar_g_balance_hlac_secondary_ammo;
+               ammo_amount += self.weapon_load[WEP_HLAC] >= autocvar_g_balance_hlac_secondary_ammo;
+               return ammo_amount;
+       }
+       else if (req == WR_RELOAD)
+       {
+               W_Reload(min(autocvar_g_balance_hlac_primary_ammo, autocvar_g_balance_hlac_secondary_ammo), autocvar_g_balance_hlac_reload_ammo, autocvar_g_balance_hlac_reload_time, "weapons/reload.wav");
+       }
        return TRUE;
 };
 #endif