]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_hlac.qc
More stuff.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_hlac.qc
index 142a231923214be2cfd8a91b921fa00e88d56d15..5642ef057798ce32892fccfe9459a774f7552a43 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(HLAC, w_hlac, IT_CELLS, 6, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "hlac", "hlac", _("Heavy Laser Assault Cannon"))
+REGISTER_WEAPON(
+/* WEP_##id  */ HLAC,
+/* function  */ w_hlac,
+/* ammotype  */ IT_CELLS,
+/* impulse   */ 6,
+/* flags     */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "hlac",
+/* shortname */ "hlac",
+/* fullname  */ _("Heavy Laser Assault Cannon")
+);
 #else
 #ifdef SVQC
 
@@ -8,7 +18,7 @@ void W_HLAC_Touch (void)
        PROJECTILE_TOUCH;
 
        self.event_damage = func_null;
-       
+
        if(self.projectiledeathtype & HITTYPE_SECONDARY)
                RadiusDamage (self, self.realowner, autocvar_g_balance_hlac_secondary_damage, autocvar_g_balance_hlac_secondary_edgedamage, autocvar_g_balance_hlac_secondary_radius, world, autocvar_g_balance_hlac_secondary_force, self.projectiledeathtype, other);
        else
@@ -31,7 +41,7 @@ void W_HLAC_Attack (void)
 
        W_SetupShot (self, FALSE, 3, "weapons/lasergun_fire.wav", CH_WEAPON_A, autocvar_g_balance_hlac_primary_damage);
        pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
-       if (!g_norecoil)
+       if (!autocvar_g_norecoil)
        {
                self.punchangle_x = random () - 0.5;
                self.punchangle_y = random () - 0.5;
@@ -102,7 +112,7 @@ void W_HLAC_Attack2f (void)
     missile.nextthink = time + autocvar_g_balance_hlac_secondary_lifetime;
 
        missile.flags = FL_PROJECTILE;
-       missile.missile_flags = MIF_SPLASH; 
+       missile.missile_flags = MIF_SPLASH;
        missile.projectiledeathtype = WEP_HLAC | HITTYPE_SECONDARY;
 
        CSQCProjectile(missile, TRUE, PROJECTILE_HLAC, TRUE);
@@ -119,7 +129,7 @@ void W_HLAC_Attack2 (void)
     for(i=autocvar_g_balance_hlac_secondary_shots;i>0;--i)
         W_HLAC_Attack2f();
 
-       if (!g_norecoil)
+       if (!autocvar_g_norecoil)
        {
                self.punchangle_x = random () - 0.5;
                self.punchangle_y = random () - 0.5;
@@ -138,7 +148,7 @@ void HLAC_fire1_02()
        if (self.BUTTON_ATCK)
        {
                if (!weapon_action(self.weapon, WR_CHECKAMMO1))
-               if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+               if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                {
                        W_SwitchWeapon_Force(self, w_getbestweapon(self));
                        w_ready();
@@ -239,7 +249,7 @@ float w_hlac(float req)
                org2 = w_org + w_backoff * 6;
                pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1);
                if(!w_issilent)
-                       sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTEN_NORM);
        }
        else if(req == WR_PRECACHE)
        {