]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
add an additional arg to the W_SetupShot* functions for adjusting the sound channel...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index 135073bf55c8333b0098f19220dff399f7041581..0a06064632deae27be38ad60391fd434326c480a 100644 (file)
@@ -217,7 +217,7 @@ void W_Mine_Attack (void)
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
                self.ammo_rockets = self.ammo_rockets - cvar("g_balance_minelayer_ammo");
 
-       W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", cvar("g_balance_minelayer_damage"));
+       W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CHAN_WEAPON, cvar("g_balance_minelayer_damage"));
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        mine = WarpZone_RefSys_SpawnSameRefSys(self);