]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
Merge remote-tracking branch 'origin/fruitiex/disable-shootanim'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index 73682ad40d6ebbc7d60ad1eba388c4c073837247..14c6506faa0d13111f35402e3a8f109ac8384f63 100644 (file)
@@ -1,9 +1,9 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
+REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
 #else
 #ifdef SVQC
 void W_Mine_Think (void);
-.float minelayer_detonate, minelayer_mines;
+.float minelayer_detonate, mine_explodeanyway;
 .float mine_time;
 
 void spawnfunc_weapon_minelayer (void)
@@ -66,13 +66,18 @@ void W_Mine_Explode ()
 
        if (self.owner.weapon == WEP_MINE_LAYER)
        {
-               if(self.owner.ammo_rockets < autocvar_g_balance_minelayer_ammo)
+               entity oldself;
+               oldself = self;
+               self = self.owner;
+               if (!weapon_action(WEP_MINE_LAYER, WR_CHECKAMMO1))
                {
-                       self.owner.cnt = WEP_MINE_LAYER;
-                       ATTACK_FINISHED(self.owner) = time;
-                       self.owner.switchweapon = w_getbestweapon(self.owner);
+                       self.cnt = WEP_MINE_LAYER;
+                       ATTACK_FINISHED(self) = time;
+                       self.switchweapon = w_getbestweapon(self);
                }
+               self = oldself;
        }
+       self.owner.minelayer_mines -= 1;
        remove (self);
 }
 
@@ -85,13 +90,18 @@ void W_Mine_DoRemoteExplode ()
 
        if (self.owner.weapon == WEP_MINE_LAYER)
        {
-               if(self.owner.ammo_rockets < autocvar_g_balance_minelayer_ammo)
+               entity oldself;
+               oldself = self;
+               self = self.owner;
+               if (!weapon_action(WEP_MINE_LAYER, WR_CHECKAMMO1))
                {
-                       self.owner.cnt = WEP_MINE_LAYER;
-                       ATTACK_FINISHED(self.owner) = time;
-                       self.owner.switchweapon = w_getbestweapon(self.owner);
+                       self.cnt = WEP_MINE_LAYER;
+                       ATTACK_FINISHED(self) = time;
+                       self.switchweapon = w_getbestweapon(self);
                }
+               self = oldself;
        }
+       self.owner.minelayer_mines -= 1;
        remove (self);
 }
 
@@ -110,7 +120,7 @@ void W_Mine_RemoteExplode ()
 void W_Mine_ProximityExplode ()
 {
        // make sure no friend is in the mine's radius. If there is any, explosion is delayed until he's at a safe distance
-       if(autocvar_g_balance_minelayer_protection)
+       if(autocvar_g_balance_minelayer_protection && self.mine_explodeanyway == 0)
        {
                entity head;
                head = findradius(self.origin, autocvar_g_balance_minelayer_radius);
@@ -126,21 +136,34 @@ void W_Mine_ProximityExplode ()
        W_Mine_Explode();
 }
 
+float W_Mine_Count(entity e)
+{
+       float minecount;
+       entity mine;
+       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == e)
+               minecount += 1;
+               
+       return minecount;
+}
+
 void W_Mine_Think (void)
 {
        entity head;
 
        self.nextthink = time;
-       if (time > self.cnt)
+       
+       // our lifetime has expired, it's time to die - mine_time just allows us to play a sound for this
+       // TODO: replace this mine_trigger.wav sound with a real countdown
+       if ((time > self.cnt) && (!self.mine_time))
        {
-               other = world;
-               self.projectiledeathtype |= HITTYPE_BOUNCE;
-               W_Mine_Explode();
-               return;
+               if(autocvar_g_balance_minelayer_lifetime_countdown > 0)
+                       spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+               self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown;
+               self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near.
        }
 
        // a player's mines shall explode if he disconnects or dies
-       // TODO: Do this on team change too
+       // TODO: Do this on team change too -- Samual: But isn't a player killed when they switch teams?
        if(self.owner.classname != "player" || self.owner.deadflag != DEAD_NO)
        {
                other = world;
@@ -165,7 +188,10 @@ void W_Mine_Think (void)
 
        // explode if it's time to
        if(self.mine_time && time >= self.mine_time)
+       {
                W_Mine_ProximityExplode();
+               return;
+       }
 
        // remote detonation
        if (self.owner.weapon == WEP_MINE_LAYER)
@@ -201,11 +227,8 @@ void W_Mine_Attack (void)
        // scan how many mines we placed, and return if we reached our limit
        if(autocvar_g_balance_minelayer_limit)
        {
-               self.minelayer_mines = 0;
-               for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
-                       self.minelayer_mines += 1;
-
-               if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit)
+       
+               if(W_Mine_Count(self) >= autocvar_g_balance_minelayer_limit)
                {
                        // the refire delay keeps this message from being spammed
                        sprint(self, strcat("You cannot place more than ^2", ftos(autocvar_g_balance_minelayer_limit), " ^7mines at a time\n") );
@@ -214,8 +237,7 @@ void W_Mine_Attack (void)
                }
        }
 
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_rockets = self.ammo_rockets - autocvar_g_balance_minelayer_ammo;
+       W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo);
 
        W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CHAN_WEAPON, autocvar_g_balance_minelayer_damage);
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
@@ -247,7 +269,7 @@ void W_Mine_Attack (void)
        mine.touch = W_Mine_Touch;
        mine.think = W_Mine_Think;
        mine.nextthink = time;
-       mine.cnt = time + autocvar_g_balance_minelayer_lifetime;
+       mine.cnt = time + (autocvar_g_balance_minelayer_lifetime - autocvar_g_balance_minelayer_lifetime_countdown);
        mine.flags = FL_PROJECTILE;
 
        CSQCProjectile(mine, TRUE, PROJECTILE_MINE, TRUE);
@@ -262,14 +284,38 @@ void W_Mine_Attack (void)
        // common properties
 
        other = mine; MUTATOR_CALLHOOK(EditProjectile);
+       
+       self.minelayer_mines = W_Mine_Count(self);
 }
 
 void spawnfunc_weapon_minelayer (void); // defined in t_items.qc
 
-float w_minelayer(float req)
+float W_PlacedMines(float detonate)
 {
        entity mine;
        float minfound;
+
+       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
+       {
+               if(detonate)
+               {
+                       if(!mine.minelayer_detonate)
+                       {
+                               mine.minelayer_detonate = TRUE;
+                               minfound = 1;
+                       }
+               }
+               else
+                       minfound = 1;
+       }
+       return minfound;
+}
+
+float w_minelayer(float req)
+{
+       entity mine;
+       float ammo_amount;
+
        if (req == WR_AIM)
        {
                // aim and decide to fire if appropriate
@@ -367,7 +413,13 @@ float w_minelayer(float req)
        }
        else if (req == WR_THINK)
        {
-               if (self.BUTTON_ATCK)
+               if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < autocvar_g_balance_minelayer_ammo) // forced reload
+               {
+                       // not if we're holding the minelayer without enough ammo, but can detonate existing mines
+                       if not (W_PlacedMines(FALSE) && self.ammo_rockets < autocvar_g_balance_minelayer_ammo)
+                               weapon_action(self.weapon, WR_RELOAD);
+               }
+               else if (self.BUTTON_ATCK)
                {
                        if(weapon_prepareattack(0, autocvar_g_balance_minelayer_refire))
                        {
@@ -378,16 +430,7 @@ float w_minelayer(float req)
 
                if (self.BUTTON_ATCK2)
                {
-                       minfound = 0;
-                       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
-                       {
-                               if(!mine.minelayer_detonate)
-                               {
-                                       mine.minelayer_detonate = TRUE;
-                                       minfound = 1;
-                               }
-                       }
-                       if(minfound)
+                       if(W_PlacedMines(TRUE))
                                sound (self, CHAN_WEAPON2, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM);
                }
        }
@@ -402,20 +445,34 @@ float w_minelayer(float req)
                precache_sound ("weapons/mine_fire.wav");
                precache_sound ("weapons/mine_stick.wav");
                precache_sound ("weapons/mine_trigger.wav");
+               //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
        }
        else if (req == WR_SETUP)
        {
                weapon_setup(WEP_MINE_LAYER);
+               self.current_ammo = ammo_rockets;
        }
        else if (req == WR_CHECKAMMO1)
        {
                // don't switch while placing a mine
-               if ((ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
-                       && self.ammo_rockets < autocvar_g_balance_minelayer_ammo)
-                       return FALSE;
+               if (ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
+               {
+                       ammo_amount = self.ammo_rockets >= autocvar_g_balance_minelayer_ammo;
+                       ammo_amount += self.weapon_load[WEP_MINE_LAYER] >= autocvar_g_balance_minelayer_ammo;
+                       return ammo_amount;
+               }
        }
        else if (req == WR_CHECKAMMO2)
-               return FALSE;
+       {
+               if (W_PlacedMines(FALSE))
+                       return TRUE;
+               else
+                       return FALSE;
+       }
+       else if (req == WR_RELOAD)
+       {
+               W_Reload(autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav");
+       }
        return TRUE;
 };
 #endif
@@ -435,15 +492,15 @@ float w_minelayer(float req)
                precache_sound("weapons/mine_exp.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s exploded";
+               w_deathtypestring = _("%s exploded");
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
-                       w_deathtypestring = "%s got too close to %s's mine";
+                       w_deathtypestring = _("%s got too close to %s's mine");
                else if(w_deathtype & HITTYPE_SPLASH)
-                       w_deathtypestring = "%s almost dodged %s's mine";
+                       w_deathtypestring = _("%s almost dodged %s's mine");
                else
-                       w_deathtypestring = "%s stepped on %s's mine";
+                       w_deathtypestring = _("%s stepped on %s's mine");
        }
        return TRUE;
 }