]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minstanex.qc
Merge branch 'master' into mario/mutator_minstagib
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minstanex.qc
index 7a94299eb28ee110e3d01e8aa686bf51d3918828..041ed3caf91fb714499aedf1bf90aace4ed868e1 100644 (file)
@@ -14,28 +14,20 @@ void W_MinstaNex_Attack (void)
 
        yoda = 0;
        damage_goodhits = 0;
-       headshot = 0;
-       damage_headshotbonus = -1; // no extra damage, just count
        FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, 10000, 800, 0, 0, 0, 0, WEP_MINSTANEX);
-       damage_headshotbonus = 0;
 
-       if(g_minstagib)
+       if(headshot)
        {
-               if(yoda)
-                       AnnounceTo(self, "yoda");
+               AnnounceTo(self, "headshot");
        }
-       else
+       if(damage_goodhits && self.minstanex_lasthit)
        {
                if(yoda && flying)
                        AnnounceTo(self, "yoda");
-               if(headshot)
-               {
-                       AnnounceTo(self, "headshot");
-               }
                if(damage_goodhits && self.minstanex_lasthit)
                {
-                       if(AnnounceTo(self, "impressive"))
-                               damage_goodhits = 0; // only every second time
+                       AnnounceTo(self, "impressive");
+                       damage_goodhits = 0; // only every second time
                }
        }
 
@@ -50,25 +42,25 @@ void W_MinstaNex_Attack (void)
        {
            switch(self.team)
            {
-            case FL_TEAM_1:   // Red
+            case NUM_TEAM_1:   // Red
                 if(damage_goodhits)
                     WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED_HIT"), w_shotorg, v);
                 else
                     WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED"), w_shotorg, v);
                 break;
-            case FL_TEAM_2:   // Blue
+            case NUM_TEAM_2:   // Blue
                 if(damage_goodhits)
                     WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE_HIT"), w_shotorg, v);
                 else
                     WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE"), w_shotorg, v);
                 break;
-            case FL_TEAM_3:   // Yellow
+            case NUM_TEAM_3:   // Yellow
                 if(damage_goodhits)
                     WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW_HIT"), w_shotorg, v);
                 else
                     WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW"), w_shotorg, v);
                 break;
-            case FL_TEAM_4:   // Pink
+            case NUM_TEAM_4:   // Pink
                 if(damage_goodhits)
                     WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3PINK_HIT"), w_shotorg, v);
                 else
@@ -78,98 +70,8 @@ void W_MinstaNex_Attack (void)
        }
        else
         WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, v);
-
-       if (g_minstagib)
-               W_DecreaseAmmo(ammo_cells, 1, autocvar_g_balance_minstanex_reload_ammo);
-       else
-               W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_ammo, autocvar_g_balance_minstanex_reload_ammo);
-}
-
-
-.float minstagib_nextthink;
-.float minstagib_needammo;
-void minstagib_stop_countdown(entity e)
-{
-       if (!e.minstagib_needammo)
-               return;
-       Send_CSQC_Centerprint_Generic_Expire(e, CPID_MINSTA_FINDAMMO);
-       e.minstagib_needammo = FALSE;
-}
-void minstagib_ammocheck(void)
-{
-       if (time < self.minstagib_nextthink)
-               return;
-
-       if (self.deadflag || gameover)
-               minstagib_stop_countdown(self);
-       else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
-       {
-               minstagib_stop_countdown(self);
-               self.health = 100;
-       }
-       else
-       {
-               self.minstagib_needammo = TRUE;
-               if (self.health == 5)
-               {
-                       Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "terminated");
-               }
-               else if (self.health == 10)
-               {
-                       Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "1");
-               }
-               else if (self.health == 20)
-               {
-                       Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "2");
-               }
-               else if (self.health == 30)
-               {
-                       Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "3");
-               }
-               else if (self.health == 40)
-               {
-                       Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "4");
-               }
-               else if (self.health == 50)
-               {
-                       Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "5");
-               }
-               else if (self.health == 60)
-               {
-                       Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "6");
-               }
-               else if (self.health == 70)
-               {
-                       Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "7");
-               }
-               else if (self.health == 80)
-               {
-                       Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "8");
-               }
-               else if (self.health == 90)
-               {
-                       Send_CSQC_Centerprint_Generic(self, CPID_MINSTA_FINDAMMO, "^1%d^7 seconds left to find some ammo", 1, 9);
-                       Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "9");
-               }
-               else if (self.health == 100)
-               {
-                       Send_CSQC_Centerprint_Generic(self, CPID_MINSTA_FINDAMMO, "get some ammo or\nyou'll be dead in ^3%d^7 seconds...", 1, 10);
-                       Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       if not(self.flags & FL_GODMODE)
-                               AnnounceTo(self, "10");
-               }
-       }
-       self.minstagib_nextthink = time + 1;
+               
+       W_DecreaseAmmo(ammo_cells, ((g_minstagib) ? 1 : autocvar_g_balance_minstanex_ammo), autocvar_g_balance_minstanex_reload_ammo);
 }
 
 void spawnfunc_weapon_minstanex (void); // defined in t_items.qc
@@ -180,10 +82,7 @@ float w_minstanex(float req)
        float minstanex_ammo;
 
        // now multiple WR_s use this
-       if(g_minstagib)
-               minstanex_ammo = 1;
-       else
-               minstanex_ammo = autocvar_g_balance_minstanex_ammo;
+       minstanex_ammo = ((g_minstagib) ? 1 : autocvar_g_balance_minstanex_ammo);
 
        if (req == WR_AIM)
        {
@@ -278,6 +177,14 @@ float w_minstanex(float req)
 
                W_Reload(used_ammo, autocvar_g_balance_minstanex_reload_ammo, autocvar_g_balance_minstanex_reload_time, "weapons/reload.wav");
        }
+       else if (req == WR_SUICIDEMESSAGE)
+       {
+               return WEAPON_THINKING_WITH_PORTALS;
+       }
+       else if (req == WR_KILLMESSAGE)
+       {
+               return WEAPON_MINSTANEX_MURDER;
+       }
        return TRUE;
 }
 #endif
@@ -296,10 +203,6 @@ float w_minstanex(float req)
        {
                precache_sound("weapons/neximpact.wav");
        }
-       else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = _("%s is now thinking with portals");
-       else if (req == WR_KILLMESSAGE)
-               w_deathtypestring = _("%s has been vaporized by %s's minstanex");
        return TRUE;
 }
 #endif