]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minstanex.qc
Merge remote-tracking branch 'origin/master' into samual/update_effects_tab
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minstanex.qc
index 68d1291684fd001c10519fa03f0876f49d992bc4..4f231a2cb46f5e221db2dfcc89090ed4c5c87c33 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", _("MinstaNex"))
+REGISTER_WEAPON(
+/* WEP_##id  */ MINSTANEX,
+/* function  */ w_minstanex,
+/* ammotype  */ IT_CELLS,
+/* impulse   */ 7,
+/* flags     */ WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN,
+/* rating    */ BOT_PICKUP_RATING_HIGH,
+/* model     */ "minstanex",
+/* shortname */ "minstanex",
+/* fullname  */ _("MinstaNex")
+);
 #else
 #ifdef SVQC
 .float minstanex_lasthit;
@@ -14,20 +24,13 @@ void W_MinstaNex_Attack (void)
 
        yoda = 0;
        damage_goodhits = 0;
-       headshot = 0;
-       damage_headshotbonus = -1; // no extra damage, just count
        FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, 10000, 800, 0, 0, 0, 0, WEP_MINSTANEX);
-       damage_headshotbonus = 0;
 
        if(yoda && flying)
-               AnnounceTo(self, "yoda");
-       if(headshot)
-       {
-               AnnounceTo(self, "headshot");
-       }
+               Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
        if(damage_goodhits && self.minstanex_lasthit)
        {
-               AnnounceTo(self, "impressive");
+               Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_IMPRESSIVE);
                damage_goodhits = 0; // only every second time
        }
 
@@ -38,39 +41,40 @@ void W_MinstaNex_Attack (void)
        // teamcolor / hit beam effect
        vector v;
        v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
-       if(teamplay)
+       switch(self.team)
        {
-           switch(self.team)
-           {
-            case COLOR_TEAM1:   // Red
-                if(damage_goodhits)
-                    WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED_HIT"), w_shotorg, v);
-                else
-                    WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED"), w_shotorg, v);
-                break;
-            case COLOR_TEAM2:   // Blue
-                if(damage_goodhits)
-                    WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE_HIT"), w_shotorg, v);
-                else
-                    WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE"), w_shotorg, v);
-                break;
-            case COLOR_TEAM3:   // Yellow
-                if(damage_goodhits)
-                    WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW_HIT"), w_shotorg, v);
-                else
-                    WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW"), w_shotorg, v);
-                break;
-            case COLOR_TEAM4:   // Pink
-                if(damage_goodhits)
-                    WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3PINK_HIT"), w_shotorg, v);
-                else
-                    WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3PINK"), w_shotorg, v);
-                break;
-           }
+               case NUM_TEAM_1:   // Red
+                       if(damage_goodhits)
+                               WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED_HIT"), w_shotorg, v);
+                       else
+                               WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED"), w_shotorg, v);
+                       break;
+               case NUM_TEAM_2:   // Blue
+                       if(damage_goodhits)
+                               WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE_HIT"), w_shotorg, v);
+                       else
+                               WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE"), w_shotorg, v);
+                       break;
+               case NUM_TEAM_3:   // Yellow
+                       if(damage_goodhits)
+                               WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW_HIT"), w_shotorg, v);
+                       else
+                               WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW"), w_shotorg, v);
+                       break;
+               case NUM_TEAM_4:   // Pink
+                       if(damage_goodhits)
+                               WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3PINK_HIT"), w_shotorg, v);
+                       else
+                               WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3PINK"), w_shotorg, v);
+                       break;
+               default:
+                       if(damage_goodhits)
+                               WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3_HIT"), w_shotorg, v);
+                       else
+                               WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, v);
+                       break;
        }
-       else
-        WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, v);
-               
+       
        W_DecreaseAmmo(ammo_cells, ((g_minstagib) ? 1 : autocvar_g_balance_minstanex_ammo), autocvar_g_balance_minstanex_reload_ammo);
 }
 
@@ -177,6 +181,14 @@ float w_minstanex(float req)
 
                W_Reload(used_ammo, autocvar_g_balance_minstanex_reload_ammo, autocvar_g_balance_minstanex_reload_time, "weapons/reload.wav");
        }
+       else if (req == WR_SUICIDEMESSAGE)
+       {
+               return WEAPON_THINKING_WITH_PORTALS;
+       }
+       else if (req == WR_KILLMESSAGE)
+       {
+               return WEAPON_MINSTANEX_MURDER;
+       }
        return TRUE;
 }
 #endif
@@ -195,10 +207,6 @@ float w_minstanex(float req)
        {
                precache_sound("weapons/neximpact.wav");
        }
-       else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = _("%s is now thinking with portals");
-       else if (req == WR_KILLMESSAGE)
-               w_deathtypestring = _("%s has been vaporized by %s's minstanex");
        return TRUE;
 }
 #endif