]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minstanex.qc
Rename some notifications: MINSTA -> INSTAGIB
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minstanex.qc
index 2abb668752d9e155a09ac0e5eab0c459ead37841..becb2e8b7cd7a15a71a14e8ea01d119558d3907f 100644 (file)
@@ -74,8 +74,8 @@ void W_MinstaNex_Attack (void)
                                WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, v);
                        break;
        }
-       
-       W_DecreaseAmmo(ammo_cells, ((g_minstagib) ? 1 : autocvar_g_balance_minstanex_ammo), autocvar_g_balance_minstanex_reload_ammo);
+
+       W_DecreaseAmmo(ammo_cells, ((g_instagib) ? 1 : autocvar_g_balance_minstanex_ammo), autocvar_g_balance_minstanex_reload_ammo);
 }
 
 void spawnfunc_weapon_minstanex (void); // defined in t_items.qc
@@ -86,7 +86,7 @@ float w_minstanex(float req)
        float minstanex_ammo;
 
        // now multiple WR_s use this
-       minstanex_ammo = ((g_minstagib) ? 1 : autocvar_g_balance_minstanex_ammo);
+       minstanex_ammo = ((g_instagib) ? 1 : autocvar_g_balance_minstanex_ammo);
 
        if (req == WR_AIM)
        {
@@ -115,20 +115,20 @@ float w_minstanex(float req)
                        if (self.jump_interval <= time)
                        if (weapon_prepareattack(1, -1))
                        {
-                               // handle refire manually, so that primary and secondary can be fired without conflictions (important for minstagib)
+                               // handle refire manually, so that primary and secondary can be fired without conflictions (important for instagib)
                                self.jump_interval = time + autocvar_g_balance_minstanex_laser_refire * W_WeaponRateFactor();
-                               
+
                                // decrease ammo for the laser?
                                if(autocvar_g_balance_minstanex_laser_ammo)
                                        W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_laser_ammo, autocvar_g_balance_minstanex_reload_ammo);
 
-                               // ugly minstagib hack to reuse the fire mode of the laser
+                               // ugly instagib hack to reuse the fire mode of the laser
                                float w;
                                w = self.weapon;
                                self.weapon = WEP_LASER;
-                               W_Laser_Shockwave();
+                               W_Laser_Attack(2);
                                self.weapon = w;
-                               
+
                                // now do normal refire
                                weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_minstanex_laser_animtime, w_ready);
                        }
@@ -145,7 +145,7 @@ float w_minstanex(float req)
                precache_sound ("weapons/nexwhoosh2.wav");
                precache_sound ("weapons/nexwhoosh3.wav");
                //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
-               W_Laser(WR_PRECACHE);
+               w_laser(WR_PRECACHE);
        }
        else if (req == WR_SETUP)
        {
@@ -201,7 +201,7 @@ float w_minstanex(float req)
                org2 = w_org + w_backoff * 6;
                pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTEN_NORM);
        }
        else if(req == WR_PRECACHE)
        {