]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minstanex.qc
Merge remote branch 'origin/master' into fruitiex/gamemode_freezetag
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minstanex.qc
index 837d73dca55c5c885b073daa6a29601a872f7b2d..ce97b02451210d7db63a342db4eb03254e98b2b8 100644 (file)
@@ -9,7 +9,7 @@ void W_MinstaNex_Attack (void)
        float flying;
        flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
 
-       W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", 0);
+       W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", CHAN_WEAPON, 10000);
 
        yoda = 0;
        damage_goodhits = 0;
@@ -28,7 +28,6 @@ void W_MinstaNex_Attack (void)
                if(headshot)
                {
                        AnnounceTo(self, "headshot");
-                       print("h\n");
                }
                if(damage_goodhits && self.minstanex_lasthit)
                {
@@ -195,7 +194,7 @@ float w_minstanex(float req)
                {
                        if (self.jump_interval <= time)
                        {
-                               self.jump_interval = time + 0.9 * W_WeaponRateFactor();
+                               self.jump_interval = time + cvar("g_balance_laser_primary_refire") * W_WeaponRateFactor();
 
                                // ugly minstagib hack to reuse the fire mode of the laser
                                float w;
@@ -232,10 +231,6 @@ float w_minstanex(float req)
        }
        else if (req == WR_CHECKAMMO2)
                return TRUE;
-       else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "did the impossible";
-       else if (req == WR_KILLMESSAGE)
-               w_deathtypestring = "has been vaporized by";
        else if (req == WR_RESETPLAYER)
        {
                self.minstanex_lasthit = 0;
@@ -246,6 +241,22 @@ float w_minstanex(float req)
 #ifdef CSQC
 float w_minstanex(float req)
 {
+       if(req == WR_IMPACTEFFECT)
+       {
+               vector org2;
+               org2 = w_org + w_backoff * 6;
+               pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
+               if(!w_issilent)
+                       sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+       }
+       else if(req == WR_PRECACHE)
+       {
+               precache_sound("weapons/neximpact.wav");
+       }
+       else if (req == WR_SUICIDEMESSAGE)
+               w_deathtypestring = "%s did the impossible";
+       else if (req == WR_KILLMESSAGE)
+               w_deathtypestring = "%s has been vaporized by %s";
        return TRUE;
 }
 #endif