float flying;
flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
- W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", 0);
+ W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", CHAN_WEAPON, 10000);
yoda = 0;
damage_goodhits = 0;
{
if (self.jump_interval <= time)
{
- self.jump_interval = time + 0.9 * W_WeaponRateFactor();
+ self.jump_interval = time + cvar("g_balance_laser_primary_refire") * W_WeaponRateFactor();
// ugly minstagib hack to reuse the fire mode of the laser
float w;