]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minstanex.qc
Merge remote branch 'origin/fruitiex/ctsfix'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minstanex.qc
index 1c9f0bd70b46ad386c1865bf21c86fa1a7dc947f..f515d98b5a124b119f164e30e2d765691db6dc14 100644 (file)
@@ -9,7 +9,7 @@ void W_MinstaNex_Attack (void)
        float flying;
        flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
 
-       W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", 0);
+       W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", CHAN_WEAPON, 10000);
 
        yoda = 0;
        damage_goodhits = 0;
@@ -43,7 +43,7 @@ void W_MinstaNex_Attack (void)
        // teamcolor / hit beam effect
        vector v;
        v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
-       if(teamplay)
+       if(teams_matter)
        {
            switch(self.team)
            {
@@ -85,7 +85,7 @@ void W_MinstaNex_Attack (void)
                if (g_minstagib)
                        self.ammo_cells = self.ammo_cells - 1;
                else
-                       self.ammo_cells = self.ammo_cells - cvar("g_balance_minstanex_ammo");
+                       self.ammo_cells = self.ammo_cells - autocvar_g_balance_minstanex_ammo;
        }
 }
 
@@ -178,23 +178,23 @@ float w_minstanex(float req)
                if(self.ammo_cells>0)
                        self.BUTTON_ATCK = bot_aim(1000000, 0, 1, FALSE);
                else
-                       self.BUTTON_ATCK2 = bot_aim(cvar("g_balance_laser_primary_speed"), 0, cvar("g_balance_laser_primary_lifetime"), FALSE);
+                       self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_laser_primary_speed, 0, autocvar_g_balance_laser_primary_lifetime, FALSE);
        }
        else if (req == WR_THINK)
        {
                if (self.BUTTON_ATCK)
                {
-                       if (weapon_prepareattack(0, cvar("g_balance_minstanex_refire")))
+                       if (weapon_prepareattack(0, autocvar_g_balance_minstanex_refire))
                        {
                                W_MinstaNex_Attack();
-                               weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_minstanex_animtime"), w_ready);
+                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_minstanex_animtime, w_ready);
                        }
                }
                else if (self.BUTTON_ATCK2)
                {
                        if (self.jump_interval <= time)
                        {
-                               self.jump_interval = time + cvar("g_balance_laser_primary_refire") * W_WeaponRateFactor();
+                               self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
 
                                // ugly minstagib hack to reuse the fire mode of the laser
                                float w;
@@ -227,7 +227,7 @@ float w_minstanex(float req)
                if (g_minstagib)
                        return self.ammo_cells >= 1;
                else
-                       return self.ammo_cells >= cvar("g_balance_minstanex_ammo");
+                       return self.ammo_cells >= autocvar_g_balance_minstanex_ammo;
        }
        else if (req == WR_CHECKAMMO2)
                return TRUE;