]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_porto.qc
reindent
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_porto.qc
index fc7fde3fb8d0e623991cfb4c95df67d6f389e9d2..8083a79685d3a17e862514d73491f418888d4b51 100644 (file)
@@ -180,13 +180,13 @@ void W_Porto_Attack (void)
        setorigin(gren, w_shotorg);
        setsize(gren, '0 0 0', '0 0 0');
 
-       gren.nextthink = time + cvar("g_balance_porto_primary_lifetime");
+       gren.nextthink = time + autocvar_g_balance_porto_primary_lifetime;
        gren.think = W_Porto_Think;
        gren.touch = W_Porto_Touch;
        if(self.items & IT_STRENGTH)
-               W_SetupProjectileVelocity(gren, cvar("g_balance_porto_primary_speed") * cvar("g_balance_powerup_strength_force"), 0);
+               W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed * autocvar_g_balance_powerup_strength_force, 0);
        else
-               W_SetupProjectileVelocity(gren, cvar("g_balance_porto_primary_speed"), 0);
+               W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed, 0);
 
        gren.angles = vectoangles (gren.velocity);
        gren.flags = FL_PROJECTILE;
@@ -219,7 +219,7 @@ float w_porto(float req)
        {
                self.BUTTON_ATCK = FALSE;
                self.BUTTON_ATCK2 = FALSE;
-               if(bot_aim(cvar("g_balance_porto_primary_speed"), 0, cvar("g_balance_grenadelauncher_primary_lifetime"), FALSE))
+               if(bot_aim(autocvar_g_balance_porto_primary_speed, 0, autocvar_g_balance_grenadelauncher_primary_lifetime, FALSE))
                        self.BUTTON_ATCK = TRUE;
        }
        else if (req == WR_THINK)
@@ -250,10 +250,10 @@ float w_porto(float req)
                if (self.BUTTON_ATCK)
                if (!self.porto_current)
                if (!self.porto_forbidden)
-               if (weapon_prepareattack(0, cvar("g_balance_porto_primary_refire")))
+               if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
                {
                        W_Porto_Attack();
-                       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_porto_primary_animtime"), w_ready);
+                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
                }
        }
        else if (req == WR_PRECACHE)