}
else if (req == WR_CHECKAMMO2)
return FALSE;
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "exploded";
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
- w_deathtypestring = "got too close to #'s rocket";
- else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "almost dodged #'s rocket";
- else
- w_deathtypestring = "ate #'s rocket";
- }
else if (req == WR_RESETPLAYER)
{
self.rl_release = 0;
{
precache_sound("weapons/rocket_impact.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "exploded";
+ else if (req == WR_KILLMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
+ w_deathtypestring = "got too close to #'s rocket";
+ else if(w_deathtype & HITTYPE_SPLASH)
+ w_deathtypestring = "almost dodged #'s rocket";
+ else
+ w_deathtypestring = "ate #'s rocket";
+ }
return TRUE;
}
#endif