]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_seeker.qc
Merge remote-tracking branch 'origin/master' into samual/spawn_weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_seeker.qc
index 13c010f2a13010937f6d7a2a37fa8e2f426ba107..1683a37e26510979ff3b9df784adfc7c308cb03c 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", _("T.A.G. Seeker"))
+REGISTER_WEAPON(
+/* WEP_##id  */ SEEKER,
+/* function  */ w_seeker,
+/* ammotype  */ IT_ROCKETS,
+/* impulse   */ 8,
+/* flags     */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "seeker",
+/* shortname */ "seeker",
+/* fullname  */ _("T.A.G. Seeker")
+);
 #else
 #ifdef SVQC
 //.float proxytime; = autoswitch
@@ -13,7 +23,8 @@ REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_MUTATORBLOCKED | WEP_F
 void Seeker_Missile_Explode ()
 {
        self.event_damage = func_null;
-       RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other);
+
 
        remove (self);
 }
@@ -225,7 +236,7 @@ void Seeker_Flac_Explode ()
 {
        self.event_damage = func_null;
 
-       RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
 
        remove (self);
 }
@@ -427,7 +438,7 @@ void Seeker_Tag_Touch()
        te_knightspike(org2);
 
        self.event_damage = func_null;
-       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, other.species, self);
+       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE | HITTYPE_SECONDARY, other.species, self);
 
        if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
        {
@@ -598,14 +609,32 @@ float w_seeker(float req)
        }
        else if (req == WR_CHECKAMMO1)
        {
-               ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
-               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo;
+               if (autocvar_g_balance_seeker_type == 1) 
+               {
+                       ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
+                       ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo;
+               }
+               else
+               {
+                       ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
+                       ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
+               }
+               
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
-               ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
-               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
+               if (autocvar_g_balance_seeker_type == 1) 
+               {
+                       ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
+                       ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
+               }
+               else
+               {
+                       ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_flac_ammo;
+                       ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_flac_ammo;
+               }
+               
                return ammo_amount;
        }
        else if (req == WR_RELOAD)
@@ -635,21 +664,24 @@ float w_seeker(float req)
                org2 = w_org + w_backoff * 6;
                if(w_deathtype & HITTYPE_BOUNCE)
                {
-                       pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
-                       if(!w_issilent)
+                       if(w_deathtype & HITTYPE_SECONDARY)
                        {
-                               if (w_random<0.15)
-                                       sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTN_NORM);
-                               else if (w_random<0.7)
-                                       sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTN_NORM);
-                               else
-                                       sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTN_NORM);
+                               if(!w_issilent)
+                                       sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTN_NORM);
+                       }
+                       else
+                       {
+                               pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+                               if(!w_issilent)
+                               {
+                                       if (w_random<0.15)
+                                               sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTN_NORM);
+                                       else if (w_random<0.7)
+                                               sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTN_NORM);
+                                       else
+                                               sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTN_NORM);
+                               }
                        }
-               }
-               else if(w_deathtype & HITTYPE_HEADSHOT)
-               {
-                       if(!w_issilent)
-                               sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTN_NORM);
                }
                else
                {