- if (!self.switchweapon)
- self.switchweapon = cvar("g_balance_seeker_missile_speed");
-
- if ((self.switchweapon < cvar("g_balance_seeker_missile_speed_max")) && cvar("g_balance_seeker_missile_speed_accel"))
- self.switchweapon = self.switchweapon * cvar("g_balance_seeker_missile_accel");
-
- if (self.switchweapon > cvar("g_balance_seeker_missile_speed_max"))
- self.switchweapon = self.switchweapon * cvar("g_balance_seeker_missile_decel");
+ spd = vlen(self.velocity);
+ spd = bound(
+ spd - cvar("g_balance_seeker_missile_decel") * frametime,
+ cvar("g_balance_seeker_missile_speed_max"),
+ spd + cvar("g_balance_seeker_missile_accel") * frametime
+ );